Sprite store API
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27
src/mbgl/annotation/sprite_image.cpp
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27
src/mbgl/annotation/sprite_image.cpp
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#include <mbgl/annotation/sprite_image.hpp>
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#include <mbgl/util/exception.hpp>
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#include <cmath>
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namespace mbgl {
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SpriteImage::SpriteImage(const uint16_t width_,
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const uint16_t height_,
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const float ratio_,
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std::string&& data_)
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: width(width_),
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height(height_),
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ratio(ratio_),
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pixelWidth(std::ceil(width * ratio)),
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pixelHeight(std::ceil(height * ratio)),
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data(std::move(data_)) {
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const size_t size = pixelWidth * pixelHeight * 4;
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if (size == 0) {
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throw util::SpriteImageException("Sprite image dimensions may not be zero");
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} else if (size != data.size()) {
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throw util::SpriteImageException("Sprite image pixel count mismatch");
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}
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}
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} // namespace mbgl
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36
src/mbgl/annotation/sprite_image.hpp
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36
src/mbgl/annotation/sprite_image.hpp
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#ifndef MBGL_ANNOTATIONS_SPRITE_IMAGE
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#define MBGL_ANNOTATIONS_SPRITE_IMAGE
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#include <mbgl/util/noncopyable.hpp>
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#include <mbgl/util/geo.hpp>
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#include <string>
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#include <memory>
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#include <cstdint>
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namespace mbgl {
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class SpriteImage : private util::noncopyable {
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public:
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SpriteImage(uint16_t width, uint16_t height, float ratio, std::string&& data);
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// Logical dimensions of the sprite image.
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const uint16_t width;
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const uint16_t height;
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// Pixel ratio of the sprite image.
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const float ratio;
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// Physical dimensions of the sprite image.
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const uint16_t pixelWidth;
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const uint16_t pixelHeight;
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// A string of an RGBA8 representation of the sprite. It must have exactly
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// (width * ratio) * (height * ratio) * 4 (RGBA) bytes. The scan lines may
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// not have gaps between them (i.e. stride == 0).
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const std::string data;
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};
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}
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#endif
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40
src/mbgl/annotation/sprite_store.cpp
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40
src/mbgl/annotation/sprite_store.cpp
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#include <mbgl/annotation/sprite_store.hpp>
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#include <mbgl/util/exception.hpp>
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namespace mbgl {
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SpriteStore::SpriteStore(const float ratio_) : ratio(ratio_) {
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}
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void SpriteStore::setSprite(const std::string& name, std::shared_ptr<const SpriteImage> sprite) {
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if (sprite && sprite->ratio != ratio) {
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throw util::SpriteImageException("Sprite image has wrong pixel ratio");
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}
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std::lock_guard<std::mutex> lock(mutex);
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if (sprite) {
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sprites.emplace(name, sprite);
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} else {
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sprites.erase(name);
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}
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dirty.emplace(name, sprite);
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}
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void SpriteStore::removeSprite(const std::string& name) {
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setSprite(name);
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}
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std::shared_ptr<const SpriteImage> SpriteStore::getSprite(const std::string& name) {
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std::lock_guard<std::mutex> lock(mutex);
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const auto it = sprites.find(name);
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return it != sprites.end() ? it->second : nullptr;
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}
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SpriteStore::Sprites SpriteStore::getDirty() {
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Sprites result;
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std::lock_guard<std::mutex> lock(mutex);
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dirty.swap(result);
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return result;
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}
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} // namespace mbgl
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52
src/mbgl/annotation/sprite_store.hpp
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52
src/mbgl/annotation/sprite_store.hpp
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#ifndef MBGL_ANNOTATION_SPRITE_STORE
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#define MBGL_ANNOTATION_SPRITE_STORE
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#include <mbgl/annotation/sprite_image.hpp>
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#include <mbgl/util/noncopyable.hpp>
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#include <mbgl/util/geo.hpp>
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#include <map>
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#include <set>
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#include <vector>
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#include <memory>
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#include <mutex>
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#include <cstdint>
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namespace mbgl {
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// The SpriteStore object holds Sprite images.
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class SpriteStore : private util::noncopyable {
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using Sprites = std::map<std::string, std::shared_ptr<const SpriteImage>>;
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public:
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SpriteStore(const float ratio);
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// Adds/replaces a Sprite image.
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void setSprite(const std::string&, std::shared_ptr<const SpriteImage> = nullptr);
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// Removes a Sprite.
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void removeSprite(const std::string&);
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// Obtains a Sprite image.
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std::shared_ptr<const SpriteImage> getSprite(const std::string&);
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// Returns Sprite images that changed since the last invocation of this function.
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Sprites getDirty();
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private:
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const float ratio;
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// Lock for sprites and dirty maps.
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std::mutex mutex;
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// Stores all current sprites.
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Sprites sprites;
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// Stores all Sprite IDs that changed since the last invocation.
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Sprites dirty;
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};
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} // namespace mbgl
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#endif
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@@ -46,8 +46,10 @@ public:
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// This getter attempts to read the image from the sprite if it is already loaded.
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// In that case, it copies it into the sprite atlas and returns the dimensions.
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// Otherwise, it returns a 0/0/0/0 rect.
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// This function is used during bucket creation.
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Rect<dimension> getImage(const std::string& name, const bool wrap);
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// This function is used for getting the position during render time.
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SpriteAtlasPosition getPosition(const std::string& name, bool repeating = false);
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// Binds the atlas texture to the GPU, and uploads data if it is out of date.
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