[tests] Fix -Werror=shadow issues in the unit tests

This commit is contained in:
Thiago Marcos P. Santos
2019-12-12 14:43:07 +02:00
parent 91ba9b655e
commit 7dad386f46
4 changed files with 85 additions and 124 deletions

View File

@@ -11,16 +11,12 @@ TEST(ActorRef, CanOutliveActor) {
// An ActorRef can outlive its actor. Doing does not extend the actor's lifetime.
// Sending a message to an ActorRef whose actor has died is a no-op.
struct Test {
struct TestActorRef {
bool& died;
Test(ActorRef<Test>, bool& died_)
: died(died_) {
}
TestActorRef(ActorRef<TestActorRef>, bool& died_) : died(died_) {}
~Test() {
died = true;
}
~TestActorRef() { died = true; }
void receive() {
FAIL();
@@ -29,20 +25,19 @@ TEST(ActorRef, CanOutliveActor) {
bool died = false;
ActorRef<Test> test = [&] () {
return Actor<Test>(Scheduler::GetBackground(), std::ref(died)).self();
ActorRef<TestActorRef> test = [&]() {
return Actor<TestActorRef>(Scheduler::GetBackground(), std::ref(died)).self();
}();
EXPECT_TRUE(died);
test.invoke(&Test::receive);
test.invoke(&TestActorRef::receive);
}
TEST(ActorRef, Ask) {
// Ask returns a Future eventually returning the result
struct Test {
Test(ActorRef<Test>) {}
struct TestActorRef {
TestActorRef(ActorRef<TestActorRef>) {}
int gimme() {
return 20;
@@ -53,32 +48,31 @@ TEST(ActorRef, Ask) {
}
};
Actor<Test> actor(Scheduler::GetBackground());
ActorRef<Test> ref = actor.self();
Actor<TestActorRef> actor(Scheduler::GetBackground());
ActorRef<TestActorRef> ref = actor.self();
EXPECT_EQ(20, ref.ask(&Test::gimme).get());
EXPECT_EQ(30, ref.ask(&Test::echo, 30).get());
EXPECT_EQ(20, ref.ask(&TestActorRef::gimme).get());
EXPECT_EQ(30, ref.ask(&TestActorRef::echo, 30).get());
}
TEST(ActorRef, AskVoid) {
// Ask waits for void methods
struct Test {
struct TestActorRef {
bool& executed;
Test(bool& executed_) : executed(executed_) {
}
TestActorRef(bool& executed_) : executed(executed_) {}
void doIt() {
executed = true;
}
};
bool executed = false;
Actor<Test> actor(Scheduler::GetBackground(), executed);
ActorRef<Test> ref = actor.self();
ref.ask(&Test::doIt).get();
Actor<TestActorRef> actor(Scheduler::GetBackground(), executed);
ActorRef<TestActorRef> ref = actor.self();
ref.ask(&TestActorRef::doIt).get();
EXPECT_TRUE(executed);
}
@@ -86,14 +80,12 @@ TEST(ActorRef, AskOnDestroyedActor) {
// Tests behavior when calling ask() after the
// Actor has gone away. Should set a exception_ptr.
struct Test {
struct TestActorRef {
bool& died;
Test(ActorRef<Test>, bool& died_) : died(died_) {}
TestActorRef(ActorRef<TestActorRef>, bool& died_) : died(died_) {}
~Test() {
died = true;
}
~TestActorRef() { died = true; }
int receive() {
return 1;
@@ -101,12 +93,12 @@ TEST(ActorRef, AskOnDestroyedActor) {
};
bool died = false;
auto actor = std::make_unique<Actor<Test>>(Scheduler::GetBackground(), died);
ActorRef<Test> ref = actor->self();
auto actor = std::make_unique<Actor<TestActorRef>>(Scheduler::GetBackground(), died);
ActorRef<TestActorRef> ref = actor->self();
actor.reset();
EXPECT_TRUE(died);
auto result = ref.ask(&Test::receive);
auto result = ref.ask(&TestActorRef::receive);
EXPECT_ANY_THROW(result.get());
}