Merge branch 'master' into new-labelling

Conflicts:
	src/mbgl/map/tile_parser.cpp
	src/mbgl/map/tile_parser.hpp
	src/mbgl/renderer/painter.hpp
	src/mbgl/renderer/painter_symbol.cpp
	src/mbgl/renderer/symbol_bucket.cpp
	src/mbgl/renderer/symbol_bucket.hpp
	src/mbgl/text/collision.cpp
	src/mbgl/text/collision.hpp
	src/mbgl/text/placement.cpp
This commit is contained in:
Ansis Brammanis
2015-05-19 11:09:33 -04:00
548 changed files with 36596 additions and 5382 deletions

View File

@@ -6,80 +6,104 @@
#include <mbgl/map/source.hpp>
#include <mbgl/geometry/glyph_atlas.hpp>
#include <mbgl/platform/log.hpp>
#include <mbgl/text/collision_tile.hpp>
#include <mbgl/util/pbf.hpp>
using namespace mbgl;
VectorTileData::VectorTileData(const TileID& id_,
float mapMaxZoom,
util::ptr<Style> style_,
Style& style_,
GlyphAtlas& glyphAtlas_,
GlyphStore& glyphStore_,
SpriteAtlas& spriteAtlas_,
util::ptr<Sprite> sprite_,
const SourceInfo& source_)
: TileData(id_, source_),
depth(id_.z >= source_.max_zoom ? mapMaxZoom - id_.z : 1),
glyphAtlas(glyphAtlas_),
glyphStore(glyphStore_),
spriteAtlas(spriteAtlas_),
sprite(sprite_),
style(style_),
depth(id.z >= source.max_zoom ? mapMaxZoom - id.z : 1) {
collision(util::make_unique<CollisionTile>(id_.z, 4096, source_.tile_size)) {
}
VectorTileData::~VectorTileData() {
// Cancel in most derived class destructor so that worker tasks are joined before
// any member data goes away.
cancel();
glyphAtlas.removeGlyphs(reinterpret_cast<uintptr_t>(this));
}
void VectorTileData::parse() {
if (state != State::loaded) {
if (getState() != State::loaded && getState() != State::partial) {
return;
}
try {
if (!style) {
throw std::runtime_error("style isn't present in VectorTileData object anymore");
}
// Parsing creates state that is encapsulated in TileParser. While parsing,
// the TileParser object writes results into this objects. All other state
// is going to be discarded afterwards.
VectorTile vectorTile(pbf((const uint8_t *)data.data(), data.size()));
const VectorTile* vt = &vectorTile;
TileParser parser(*vt, *this, style, glyphAtlas, glyphStore, spriteAtlas, sprite);
// Clear the style so that we don't have a cycle in the shared_ptr references.
style.reset();
parser.parse();
if (getState() == State::obsolete) {
return;
}
if (parser.isPartialParse()) {
setState(State::partial);
} else {
setState(State::parsed);
}
} catch (const std::exception& ex) {
Log::Error(Event::ParseTile, "Parsing [%d/%d/%d] failed: %s", id.z, id.x, id.y, ex.what());
state = State::obsolete;
setState(State::obsolete);
return;
}
}
Bucket* VectorTileData::getBucket(StyleLayer const& layer) {
if (!isReady() || !layer.bucket) {
return nullptr;
}
std::lock_guard<std::mutex> lock(bucketsMutex);
const auto it = buckets.find(layer.bucket->name);
if (it == buckets.end()) {
return nullptr;
}
assert(it->second);
return it->second.get();
}
size_t VectorTileData::countBuckets() const {
std::lock_guard<std::mutex> lock(bucketsMutex);
return buckets.size();
}
void VectorTileData::setBucket(StyleLayer const& layer, std::unique_ptr<Bucket> bucket) {
assert(layer.bucket);
std::lock_guard<std::mutex> lock(bucketsMutex);
if (buckets.find(layer.bucket->name) != buckets.end()) {
return;
}
if (state != State::obsolete) {
state = State::parsed;
}
buckets[layer.bucket->name] = std::move(bucket);
}
void VectorTileData::render(Painter &painter, const StyleLayer &layer_desc, const mat4 &matrix) {
if (state == State::parsed && layer_desc.bucket) {
auto databucket_it = buckets.find(layer_desc.bucket->name);
if (databucket_it != buckets.end()) {
assert(databucket_it->second);
databucket_it->second->render(painter, layer_desc, id, matrix);
}
}
}
void VectorTileData::setState(const State& state_) {
TileData::setState(state_);
bool VectorTileData::hasData(const StyleLayer &layer_desc) const {
if (state == State::parsed && layer_desc.bucket) {
auto databucket_it = buckets.find(layer_desc.bucket->name);
if (databucket_it != buckets.end()) {
assert(databucket_it->second);
return databucket_it->second->hasData();
}
if (isImmutable()) {
collision.reset();
}
return false;
}