make sure we retain shared state when destructing the map object
refs #261
This commit is contained in:
@@ -1,5 +1,6 @@
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#include <llmr/map/tile_parser.hpp>
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#include <llmr/map/vector_tile_data.hpp>
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#include <llmr/style/style.hpp>
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#include <llmr/renderer/fill_bucket.hpp>
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#include <llmr/renderer/line_bucket.hpp>
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@@ -17,7 +18,11 @@
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using namespace llmr;
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TileParser::TileParser(const std::string& data, VectorTileData& tile, const Style& style, GlyphAtlas& glyphAtlas, GlyphStore &glyphStore, SpriteAtlas &spriteAtlas)
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TileParser::TileParser(const std::string &data, VectorTileData &tile,
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const std::shared_ptr<const Style> &style,
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const std::shared_ptr<GlyphAtlas> &glyphAtlas,
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const std::shared_ptr<GlyphStore> &glyphStore,
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const std::shared_ptr<SpriteAtlas> &spriteAtlas)
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: vector_data(pbf((const uint8_t *)data.data(), data.size())),
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tile(tile),
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style(style),
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@@ -25,14 +30,17 @@ TileParser::TileParser(const std::string& data, VectorTileData& tile, const Styl
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glyphStore(glyphStore),
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spriteAtlas(spriteAtlas),
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placement(tile.id.z) {
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parseStyleLayers(style.layers);
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}
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bool TileParser::obsolete() const {
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return tile.state == TileData::State::obsolete;
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void TileParser::parse() {
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parseStyleLayers(style->layers);
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}
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void TileParser::addGlyph(uint64_t tileid, const std::string stackname, const std::u32string &string, const FontStack &fontStack, GlyphAtlas &glyphAtlas, GlyphPositions &face) {
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bool TileParser::obsolete() const { return tile.state == TileData::State::obsolete; }
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void TileParser::addGlyph(uint64_t tileid, const std::string stackname,
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const std::u32string &string, const FontStack &fontStack,
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GlyphAtlas &glyphAtlas, GlyphPositions &face) {
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std::map<uint32_t, SDFGlyph> sdfs = fontStack.getSDFs();
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// Loop through all characters and add glyph to atlas, positions.
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for (uint32_t chr : string) {
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@@ -42,8 +50,8 @@ void TileParser::addGlyph(uint64_t tileid, const std::string stackname, const st
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}
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}
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void TileParser::parseStyleLayers(const std::vector<LayerDescription>& layers) {
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for (const LayerDescription& layer_desc : layers) {
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void TileParser::parseStyleLayers(const std::vector<LayerDescription> &layers) {
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for (const LayerDescription &layer_desc : layers) {
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// Cancel early when parsing.
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if (obsolete()) {
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return;
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@@ -59,12 +67,11 @@ void TileParser::parseStyleLayers(const std::vector<LayerDescription>& layers) {
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// parse this bucket.
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auto bucket_it = tile.buckets.find(layer_desc.bucket_name);
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if (bucket_it == tile.buckets.end()) {
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auto bucket_it = style.buckets.find(layer_desc.bucket_name);
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auto bucket_it = style->buckets.find(layer_desc.bucket_name);
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if (layer_desc.bucket_name == "background") {
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// background is a special, fake bucket
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continue;
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}
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else if (bucket_it != style.buckets.end()) {
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} else if (bucket_it != style->buckets.end()) {
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// Only create the new bucket if we have an actual specification
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// for it.
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std::unique_ptr<Bucket> bucket = createBucket(bucket_it->second);
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@@ -86,10 +93,10 @@ void TileParser::parseStyleLayers(const std::vector<LayerDescription>& layers) {
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}
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}
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std::unique_ptr<Bucket> TileParser::createBucket(const BucketDescription& bucket_desc) {
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std::unique_ptr<Bucket> TileParser::createBucket(const BucketDescription &bucket_desc) {
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auto layer_it = vector_data.layers.find(bucket_desc.source_layer);
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if (layer_it != vector_data.layers.end()) {
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const VectorTileLayer& layer = layer_it->second;
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const VectorTileLayer &layer = layer_it->second;
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if (bucket_desc.type == BucketType::Fill) {
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return createFillBucket(layer, bucket_desc);
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} else if (bucket_desc.type == BucketType::Line) {
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@@ -114,10 +121,12 @@ std::unique_ptr<Bucket> TileParser::createBucket(const BucketDescription& bucket
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}
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template <class Bucket>
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void TileParser::addBucketFeatures(Bucket& bucket, const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
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void TileParser::addBucketFeatures(Bucket &bucket, const VectorTileLayer &layer,
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const BucketDescription &bucket_desc) {
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FilteredVectorTileLayer filtered_layer(layer, bucket_desc);
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for (pbf feature : filtered_layer) {
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if (obsolete()) return;
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if (obsolete())
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return;
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while (feature.next(4)) { // geometry
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pbf geometry_pbf = feature.message();
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@@ -130,39 +139,45 @@ void TileParser::addBucketFeatures(Bucket& bucket, const VectorTileLayer& layer,
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}
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}
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template <class Bucket, typename ...Args>
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void TileParser::addBucketFeatures(Bucket& bucket, const VectorTileLayer& layer, const BucketDescription& bucket_desc, Args&& ...args) {
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template <class Bucket, typename... Args>
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void TileParser::addBucketFeatures(Bucket &bucket, const VectorTileLayer &layer,
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const BucketDescription &bucket_desc, Args &&... args) {
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FilteredVectorTileLayer filtered_layer(layer, bucket_desc);
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for (const pbf& feature_pbf : filtered_layer) {
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if (obsolete()) return;
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bucket->addFeature({ feature_pbf, layer }, std::forward<Args>(args)...);
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for (const pbf &feature_pbf : filtered_layer) {
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if (obsolete())
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return;
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bucket->addFeature({feature_pbf, layer}, std::forward<Args>(args)...);
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}
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}
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std::unique_ptr<Bucket> TileParser::createFillBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
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std::unique_ptr<Bucket> TileParser::createFillBucket(const VectorTileLayer &layer,
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const BucketDescription &bucket_desc) {
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std::unique_ptr<FillBucket> bucket = std::make_unique<FillBucket>(
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tile.fillVertexBuffer, tile.triangleElementsBuffer, tile.lineElementsBuffer, bucket_desc);
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addBucketFeatures(bucket, layer, bucket_desc);
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return obsolete() ? nullptr : std::move(bucket);
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}
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std::unique_ptr<Bucket> TileParser::createLineBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
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std::unique_ptr<Bucket> TileParser::createLineBucket(const VectorTileLayer &layer,
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const BucketDescription &bucket_desc) {
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std::unique_ptr<LineBucket> bucket = std::make_unique<LineBucket>(
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tile.lineVertexBuffer, tile.triangleElementsBuffer, tile.pointElementsBuffer, bucket_desc);
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addBucketFeatures(bucket, layer, bucket_desc);
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return obsolete() ? nullptr : std::move(bucket);
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}
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std::unique_ptr<Bucket> TileParser::createIconBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
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std::unique_ptr<IconBucket> bucket = std::make_unique<IconBucket>(
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tile.iconVertexBuffer, bucket_desc);
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addBucketFeatures(bucket, layer, bucket_desc, spriteAtlas);
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std::unique_ptr<Bucket> TileParser::createIconBucket(const VectorTileLayer &layer,
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const BucketDescription &bucket_desc) {
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std::unique_ptr<IconBucket> bucket =
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std::make_unique<IconBucket>(tile.iconVertexBuffer, bucket_desc);
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addBucketFeatures(bucket, layer, bucket_desc, *spriteAtlas);
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return obsolete() ? nullptr : std::move(bucket);
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}
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typedef std::pair<uint16_t, uint16_t> GlyphRange;
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std::unique_ptr<Bucket> TileParser::createTextBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
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std::unique_ptr<Bucket> TileParser::createTextBucket(const VectorTileLayer &layer,
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const BucketDescription &bucket_desc) {
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std::unique_ptr<TextBucket> bucket = std::make_unique<TextBucket>(
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tile.textVertexBuffer, tile.triangleElementsBuffer, bucket_desc, placement);
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@@ -173,15 +188,18 @@ std::unique_ptr<Bucket> TileParser::createTextBucket(const VectorTileLayer& laye
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std::set<GlyphRange> ranges;
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FilteredVectorTileLayer filtered_layer(layer, bucket_desc);
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for (const pbf& feature_pbf : filtered_layer) {
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if (obsolete()) return nullptr;
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VectorTileFeature feature { feature_pbf, layer };
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for (const pbf &feature_pbf : filtered_layer) {
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if (obsolete())
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return nullptr;
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VectorTileFeature feature{feature_pbf, layer};
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auto it_prop = feature.properties.find(bucket_desc.geometry.field);
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if (it_prop == feature.properties.end()) {
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// feature does not have the correct property
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if (debug::labelTextMissingWarning) {
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fprintf(stderr, "[WARNING] feature doesn't have property '%s' required for labelling\n", bucket_desc.geometry.field.c_str());
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fprintf(stderr,
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"[WARNING] feature doesn't have property '%s' required for labelling\n",
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bucket_desc.geometry.field.c_str());
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}
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continue;
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}
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@@ -194,25 +212,28 @@ std::unique_ptr<Bucket> TileParser::createTextBucket(const VectorTileLayer& laye
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}
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}
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glyphStore.waitForGlyphRanges(bucket_desc.geometry.font, ranges);
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glyphStore->waitForGlyphRanges(bucket_desc.geometry.font, ranges);
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}
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// Create a copy!
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const FontStack &fontStack = glyphStore.getFontStack(bucket_desc.geometry.font);
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const FontStack &fontStack = glyphStore->getFontStack(bucket_desc.geometry.font);
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GlyphPositions face;
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// Shape and place all labels.
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{
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FilteredVectorTileLayer filtered_layer(layer, bucket_desc);
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for (const pbf& feature_pbf : filtered_layer) {
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if (obsolete()) return nullptr;
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VectorTileFeature feature { feature_pbf, layer };
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for (const pbf &feature_pbf : filtered_layer) {
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if (obsolete())
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return nullptr;
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VectorTileFeature feature{feature_pbf, layer};
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auto it_prop = feature.properties.find(bucket_desc.geometry.field);
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if (it_prop == feature.properties.end()) {
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// feature does not have the correct property
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if (debug::labelTextMissingWarning) {
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fprintf(stderr, "[WARNING] feature doesn't have property '%s' required for labelling\n", bucket_desc.geometry.field.c_str());
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fprintf(stderr,
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"[WARNING] feature doesn't have property '%s' required for labelling\n",
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bucket_desc.geometry.field.c_str());
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}
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continue;
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}
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@@ -224,7 +245,8 @@ std::unique_ptr<Bucket> TileParser::createTextBucket(const VectorTileLayer& laye
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const Shaping shaping = fontStack.getShaping(string);
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// Place labels.
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addGlyph(tile.id.to_uint64(), bucket_desc.geometry.font, string, fontStack, glyphAtlas, face);
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addGlyph(tile.id.to_uint64(), bucket_desc.geometry.font, string, fontStack, *glyphAtlas,
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face);
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bucket->addFeature(feature.geometry, face, shaping);
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}
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@@ -232,4 +254,3 @@ std::unique_ptr<Bucket> TileParser::createTextBucket(const VectorTileLayer& laye
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return std::move(bucket);
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}
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