Drawable Renderer (#1570), Sync from PR 1
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@@ -144,14 +144,14 @@ void Renderer::Impl::render(const RenderTree& renderTree,
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orchestrator.processChanges();
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// Run layer tweakers to update any dynamic elements
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orchestrator.observeLayerGroups([&](LayerGroupBase& layerGroup) {
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orchestrator.visitLayerGroups([&](LayerGroupBase& layerGroup) {
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if (layerGroup.getLayerTweaker()) {
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layerGroup.getLayerTweaker()->execute(layerGroup, renderTree, parameters);
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}
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});
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// Give the layers a chance to do setup
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// orchestrator.observeLayerGroups([&](LayerGroup& layerGroup) { layerGroup.preRender(orchestrator, parameters);
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// orchestrator.visitLayerGroups([&](LayerGroup& layerGroup) { layerGroup.preRender(orchestrator, parameters);
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// });
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// Upload layer groups
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@@ -159,7 +159,7 @@ void Renderer::Impl::render(const RenderTree& renderTree,
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const auto uploadPass = parameters.encoder->createUploadPass("layerGroup-upload");
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// Give the layers a chance to upload
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orchestrator.observeLayerGroups([&](LayerGroupBase& layerGroup) { layerGroup.upload(*uploadPass); });
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orchestrator.visitLayerGroups([&](LayerGroupBase& layerGroup) { layerGroup.upload(*uploadPass); });
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// Give the render targets a chance to upload
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orchestrator.observeRenderTargets([&](RenderTarget& renderTarget) { renderTarget.upload(*uploadPass); });
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@@ -194,7 +194,7 @@ void Renderer::Impl::render(const RenderTree& renderTree,
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parameters.currentLayer = 0;
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// draw layer groups, opaque pass
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orchestrator.observeLayerGroups([&](LayerGroupBase& layerGroup) {
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orchestrator.visitLayerGroups([&](LayerGroupBase& layerGroup) {
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layerGroup.render(orchestrator, parameters);
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parameters.currentLayer++;
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});
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@@ -252,7 +252,7 @@ void Renderer::Impl::render(const RenderTree& renderTree,
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PaintParameters::depthEpsilon;
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// draw layer groups, opaque pass
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orchestrator.observeLayerGroups([&](LayerGroupBase& layerGroup) {
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orchestrator.visitLayerGroups([&](LayerGroupBase& layerGroup) {
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layerGroup.render(orchestrator, parameters);
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parameters.currentLayer++;
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});
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@@ -266,7 +266,7 @@ void Renderer::Impl::render(const RenderTree& renderTree,
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PaintParameters::depthEpsilon;
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// draw layer groups, translucent pass
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orchestrator.observeLayerGroups([&](LayerGroupBase& layerGroup) {
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orchestrator.visitLayerGroups([&](LayerGroupBase& layerGroup) {
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layerGroup.render(orchestrator, parameters);
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if (parameters.currentLayer != 0) {
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parameters.currentLayer--;
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@@ -443,7 +443,7 @@ void Renderer::Impl::render(const RenderTree& renderTree,
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#if MLN_DRAWABLE_RENDERER
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// Give the layers a chance to do cleanup
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orchestrator.observeLayerGroups(
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orchestrator.visitLayerGroups(
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[&](LayerGroupBase& layerGroup) { layerGroup.postRender(orchestrator, parameters); });
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#endif
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