From 765c4695d85ca9114c419e2e49f121b41f80a85d Mon Sep 17 00:00:00 2001 From: Bruno de Oliveira Abinader Date: Tue, 25 Aug 2015 11:18:31 -0700 Subject: [PATCH] Revert "only update the render order array when there are changes to tiles" This reverts commit fd98607c5fcb14aaa29c046a0b7115f47aaf2ddc. Fixes #2163. --- src/mbgl/map/map_context.cpp | 5 ----- src/mbgl/map/source.cpp | 9 ++------- src/mbgl/renderer/painter.cpp | 28 +++++++++++++++++----------- src/mbgl/renderer/painter.hpp | 6 ++---- 4 files changed, 21 insertions(+), 27 deletions(-) diff --git a/src/mbgl/map/map_context.cpp b/src/mbgl/map/map_context.cpp index 19e8d02ec..a8dd86284 100644 --- a/src/mbgl/map/map_context.cpp +++ b/src/mbgl/map/map_context.cpp @@ -334,7 +334,6 @@ bool MapContext::renderSync(const TransformState& state, const FrameData& frame) if (!painter) { painter = std::make_unique(data); painter->setup(); - painter->updateRenderOrder(*style); } painter->setDebug(data.getDebug()); @@ -401,10 +400,6 @@ void MapContext::setSprite(const std::string& name, std::shared_ptrupdateRenderOrder(*style); - } - updateFlags |= Update::Repaint; asyncUpdate->send(); } diff --git a/src/mbgl/map/source.cpp b/src/mbgl/map/source.cpp index 4b2ae2cfb..518468af6 100644 --- a/src/mbgl/map/source.cpp +++ b/src/mbgl/map/source.cpp @@ -529,14 +529,9 @@ void Source::invalidateTiles(const std::unordered_set& ids } void Source::updateTilePtrs() { - std::vector newPtrs; + tilePtrs.clear(); for (const auto& pair : tiles) { - newPtrs.push_back(pair.second.get()); - } - - if (tilePtrs != newPtrs) { - tilePtrs = newPtrs; - emitTileLoaded(true); + tilePtrs.push_back(pair.second.get()); } } diff --git a/src/mbgl/renderer/painter.cpp b/src/mbgl/renderer/painter.cpp index b55b71dcb..9e5feaec7 100644 --- a/src/mbgl/renderer/painter.cpp +++ b/src/mbgl/renderer/painter.cpp @@ -184,6 +184,9 @@ void Painter::render(const Style& style, TransformState state_, const FrameData& resize(); changeMatrix(); + // Figure out what buckets we have to draw and what order we have to draw them in. + const auto order = determineRenderOrder(style); + // - UPLOAD PASS ------------------------------------------------------------------------------- // Uploads all required buffers and images before we do any actual rendering. { @@ -202,6 +205,7 @@ void Painter::render(const Style& style, TransformState state_, const FrameData& } } + // - CLIPPING MASKS ---------------------------------------------------------------------------- // Draws the clipping masks to the stencil buffer. { @@ -272,8 +276,6 @@ void Painter::renderPass(RenderPass pass_, const float strataThickness) { pass = pass_; - const double zoom = state.getZoom(); - MBGL_DEBUG_GROUP(pass == RenderPass::Opaque ? "opaque" : "translucent"); if (debug::renderTree) { @@ -286,13 +288,6 @@ void Painter::renderPass(RenderPass pass_, for (; it != end; ++it, i += increment) { const auto& item = *it; if (item.bucket && item.tile) { - // Skip this layer if it's outside the range of min/maxzoom. - // This may occur when there /is/ a bucket created for this layer, but the min/max-zoom - // is set to a fractional value, or value that is larger than the source maxzoom. - if (item.layer.bucket->min_zoom > zoom || - item.layer.bucket->max_zoom <= zoom) { - continue; - } if (item.layer.hasRenderPass(pass)) { MBGL_DEBUG_GROUP(item.layer.id + " - " + std::string(item.tile->id)); setStrata(i * strataThickness); @@ -311,8 +306,8 @@ void Painter::renderPass(RenderPass pass_, } } -void Painter::updateRenderOrder(const Style& style) { - order.clear(); +std::vector Painter::determineRenderOrder(const Style& style) { + std::vector order; for (const auto& layerPtr : style.layers) { const auto& layer = *layerPtr; @@ -349,6 +344,15 @@ void Painter::updateRenderOrder(const Style& style) { continue; } + // Skip this layer if it's outside the range of min/maxzoom. + // This may occur when there /is/ a bucket created for this layer, but the min/max-zoom + // is set to a fractional value, or value that is larger than the source maxzoom. + const double zoom = state.getZoom(); + if (layer.bucket->min_zoom > zoom || + layer.bucket->max_zoom <= zoom) { + continue; + } + const auto& tiles = source->getTiles(); for (auto tile : tiles) { assert(tile); @@ -362,6 +366,8 @@ void Painter::updateRenderOrder(const Style& style) { } } } + + return order; } void Painter::renderBackground(const StyleLayer &layer_desc) { diff --git a/src/mbgl/renderer/painter.hpp b/src/mbgl/renderer/painter.hpp index 78cf308b7..e4e1f8cff 100644 --- a/src/mbgl/renderer/painter.hpp +++ b/src/mbgl/renderer/painter.hpp @@ -137,12 +137,12 @@ public: bool needsAnimation() const; - void updateRenderOrder(const Style& style); - private: void setupShaders(); mat4 translatedMatrix(const mat4& matrix, const std::array &translation, const TileID &id, TranslateAnchorType anchor); + std::vector determineRenderOrder(const Style& style); + template void renderPass(RenderPass, Iterator it, Iterator end, @@ -204,8 +204,6 @@ private: const float strata_epsilon = 1.0f / (1 << 16); Color background = {{ 0, 0, 0, 0 }}; - std::vector order; - public: FrameHistory frameHistory;