calculate proper tile position
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@@ -6,17 +6,25 @@
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using namespace llmr;
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map::map(class platform *platform, class painter *painter)
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map::map(class platform *platform)
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: platform(platform),
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painter(painter),
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transform(new class transform()) {
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transform(new class transform()),
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painter(new class painter(platform, transform)) {
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painter->setTransform(transform);
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transform->setLonLat(13, 50);
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transform->setZoom(3);
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tiles.push_back(new class tile(1, 0, 0));
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platform->request(tiles.back());
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tile *tile = new class tile(0, 0, 0);
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tiles.push_back(tile);
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platform->request(tile);
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tiles.push_back(new class tile(1, 1, 0));
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platform->request(tiles.back());
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tiles.push_back(new class tile(1, 0, 1));
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platform->request(tiles.back());
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tiles.push_back(new class tile(1, 1, 1));
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platform->request(tiles.back());
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}
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@@ -24,6 +32,15 @@ map::~map() {
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delete transform;
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}
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void map::setup() {
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painter->setup();
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}
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void map::resize(uint32_t width, uint32_t height) {
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transform->width = width;
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transform->height = height;
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platform->restart();
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}
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void map::moveBy(double dx, double dy) {
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transform->moveBy(dx, dy);
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@@ -61,4 +78,4 @@ void map::tileFailed(tile *tile) {
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fprintf(stderr, "[%8zx] tile failed to load %d/%d/%d\n",
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std::hash<std::thread::id>()(std::this_thread::get_id()),
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tile->z, tile->x, tile->y);
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}
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}
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