make sure we call the sprite load callback
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@@ -84,7 +84,8 @@ std::unique_ptr<Bucket> TileParser::createBucket(const BucketDescription& bucket
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if (bucket_desc.type == BucketType::Raster) {
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if (raster_data.length()) {
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tile.raster = std::make_shared<Raster>();
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tile.raster->load(raster_data);
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tile.raster->setData(raster_data);
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tile.raster->load();
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}
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return createRasterBucket(bucket_desc);
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} else {
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