Bump GL-JS
Backport GL-JS fix 'Hide glyphs behind the camera'(https://github.com/mapbox/mapbox-gl-js/pull/9229)
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@@ -994,7 +994,9 @@ MGL_EXPORT
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If true, the symbols will not cross tile edges to avoid mutual collisions.
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Recommended in layers that don't have enough padding in the vector tile to
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prevent collisions, or if it is a point symbol layer placed after a line symbol
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layer.
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layer. When using a client that supports global collision detection, like
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Mapbox GL JS version 0.42.0 or greater, enabling this property is not needed to
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prevent clipped labels at tile boundaries.
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The default value of this property is an expression that evaluates to `NO`. Set
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this property to `nil` to reset it to the default value.
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@@ -1629,7 +1631,7 @@ MGL_EXPORT
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/**
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To increase the chance of placing high-priority labels on the map, you can
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provide an array of `textAnchor` locations: the render will attempt to place
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provide an array of `textAnchor` locations: the renderer will attempt to place
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the label at each location, in order, before moving onto the next label. Use
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`textJustify: auto` to choose justification based on anchor position. To apply
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an offset, use the `textRadialOffset` or the two-dimensional `textOffset`.
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