[core] Limit pitch based on edge insets. Fix max Z calculation in getProjMatrix.
Patch partly fixes #15163 in a way that it doesn't allow loading tens of thousands of tiles and attempt to show area above horizon: Limit pitch based on edge insets. It is not too bad - current limit of 60 degrees stays active until center of perspective is moved towards the bottom, to 84% of screen height. The plan is to split removal of 60 degrees limit to follow up patch. Fix max Z calculation in getProjMatrix. TransformState::getProjMatrix calculation of farZ was complex with possibility to lead to negative z values. Replacing it with simpler, precise calculation: furthestDistance = cameraToCenterDistance / (1 - tanFovAboveCenter * std::tan(getPitch())); TransformState::getProjMatrix calculation of farZ was an aproximation. Replacing it with simpler, but precise calculation. Related to: #15163
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@@ -9,6 +9,7 @@ using namespace mbgl;
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TEST(Transform, InvalidZoom) {
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Transform transform;
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transform.resize({1, 1});
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ASSERT_DOUBLE_EQ(0, transform.getLatLng().latitude());
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ASSERT_DOUBLE_EQ(0, transform.getLatLng().longitude());
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@@ -56,6 +57,7 @@ TEST(Transform, InvalidZoom) {
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TEST(Transform, InvalidBearing) {
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Transform transform;
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transform.resize({1, 1});
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ASSERT_DOUBLE_EQ(0, transform.getLatLng().latitude());
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ASSERT_DOUBLE_EQ(0, transform.getLatLng().longitude());
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@@ -78,6 +80,7 @@ TEST(Transform, InvalidBearing) {
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TEST(Transform, IntegerZoom) {
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Transform transform;
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transform.resize({1, 1});
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auto checkIntegerZoom = [&transform](uint8_t zoomInt, double zoom) {
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transform.jumpTo(CameraOptions().withZoom(zoom));
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