Custom drawable layer v3 (#3210)
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@@ -130,6 +130,8 @@ public:
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bool persistent = false,
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bool ssbo = false) = 0;
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virtual UniqueUniformBufferArray createLayerUniformBufferArray() = 0;
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/// Get the generic shader with the specified name
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virtual gfx::ShaderProgramBasePtr getGenericShader(gfx::ShaderRegistry&, const std::string& name) = 0;
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