Add clang-format (#1086)

Co-authored-by: mwilsnd <mwilsnd@gmail.com>
This commit is contained in:
Bart Louwers
2023-05-01 16:57:37 +02:00
committed by GitHub
parent 403a12bd1b
commit 71f6da2722
1018 changed files with 27876 additions and 25862 deletions

View File

@@ -17,8 +17,8 @@ using namespace mbgl;
using namespace mbgl::style;
using namespace mbgl::platform;
// Note that custom layers need to draw geometry with a z value of 1 to take advantage of
// depth-based fragment culling.
// Note that custom layers need to draw geometry with a z value of 1 to take
// advantage of depth-based fragment culling.
static const GLchar* vertexShaderSource = R"MBGL_SHADER(
attribute vec2 a_pos;
void main() {
@@ -32,9 +32,9 @@ void main() {
}
)MBGL_SHADER";
// Not using any mbgl-specific stuff (other than a basic error-checking macro) in the
// layer implementation because it is intended to reflect how someone using custom layers
// might actually write their own implementation.
// Not using any mbgl-specific stuff (other than a basic error-checking macro)
// in the layer implementation because it is intended to reflect how someone
// using custom layers might actually write their own implementation.
class TestLayer : public mbgl::style::CustomLayerHost {
public:
@@ -52,7 +52,7 @@ public:
MBGL_CHECK_ERROR(glLinkProgram(program));
a_pos = MBGL_CHECK_ERROR(glGetAttribLocation(program, "a_pos"));
GLfloat triangle[] = { 0, 0.5, 0.5, -0.5, -0.5, -0.5 };
GLfloat triangle[] = {0, 0.5, 0.5, -0.5, -0.5, -0.5};
MBGL_CHECK_ERROR(glGenBuffers(1, &buffer));
MBGL_CHECK_ERROR(glBindBuffer(GL_ARRAY_BUFFER, buffer));
MBGL_CHECK_ERROR(glBufferData(GL_ARRAY_BUFFER, 6 * sizeof(GLfloat), triangle, GL_STATIC_DRAW));
@@ -69,14 +69,14 @@ public:
void contextLost() override {}
void deinitialize() override {
if (program) {
MBGL_CHECK_ERROR(glDeleteBuffers(1, &buffer));
MBGL_CHECK_ERROR(glDetachShader(program, vertexShader));
MBGL_CHECK_ERROR(glDetachShader(program, fragmentShader));
MBGL_CHECK_ERROR(glDeleteShader(vertexShader));
MBGL_CHECK_ERROR(glDeleteShader(fragmentShader));
MBGL_CHECK_ERROR(glDeleteProgram(program));
}
if (program) {
MBGL_CHECK_ERROR(glDeleteBuffers(1, &buffer));
MBGL_CHECK_ERROR(glDetachShader(program, vertexShader));
MBGL_CHECK_ERROR(glDetachShader(program, fragmentShader));
MBGL_CHECK_ERROR(glDeleteShader(vertexShader));
MBGL_CHECK_ERROR(glDeleteShader(fragmentShader));
MBGL_CHECK_ERROR(glDeleteProgram(program));
}
}
GLuint program = 0;
@@ -93,19 +93,18 @@ TEST(CustomLayer, Basic) {
util::RunLoop loop;
HeadlessFrontend frontend { 1 };
Map map(frontend, MapObserver::nullObserver(),
HeadlessFrontend frontend{1};
Map map(frontend,
MapObserver::nullObserver(),
MapOptions().withMapMode(MapMode::Static).withSize(frontend.getSize()),
ResourceOptions().withCachePath(":memory:").withAssetPath("test/fixtures/api/assets"));
map.getStyle().loadJSON(util::read_file("test/fixtures/api/water.json"));
map.jumpTo(CameraOptions().withCenter(LatLng { 37.8, -122.5 }).withZoom(10.0));
map.getStyle().addLayer(std::make_unique<CustomLayer>(
"custom",
std::make_unique<TestLayer>()));
map.jumpTo(CameraOptions().withCenter(LatLng{37.8, -122.5}).withZoom(10.0));
map.getStyle().addLayer(std::make_unique<CustomLayer>("custom", std::make_unique<TestLayer>()));
auto layer = std::make_unique<FillLayer>("landcover", "mapbox");
layer->setSourceLayer("landcover");
layer->setFillColor(Color{ 1.0, 1.0, 0.0, 1.0 });
layer->setFillColor(Color{1.0, 1.0, 0.0, 1.0});
map.getStyle().addLayer(std::move(layer));
test::checkImage("test/fixtures/custom_layer/basic", frontend.render(map).image, 0.0006, 0.1);