Add clang-format (#1086)

Co-authored-by: mwilsnd <mwilsnd@gmail.com>
This commit is contained in:
Bart Louwers
2023-05-01 16:57:37 +02:00
committed by GitHub
parent 403a12bd1b
commit 71f6da2722
1018 changed files with 27876 additions and 25862 deletions

View File

@@ -16,7 +16,9 @@ namespace mbgl {
using namespace style;
RenderTile::RenderTile(UnwrappedTileID id_, Tile& tile_) : id(id_), tile(tile_) {}
RenderTile::RenderTile(UnwrappedTileID id_, Tile& tile_)
: id(id_),
tile(tile_) {}
RenderTile::~RenderTile() = default;
@@ -31,16 +33,18 @@ mat4 RenderTile::translateVtxMatrix(const mat4& tileMatrix,
mat4 vtxMatrix;
const float angle = inViewportPixelUnits ?
(anchor == TranslateAnchorType::Map ? static_cast<float>(state.getBearing()) : 0.0f) :
(anchor == TranslateAnchorType::Viewport ? static_cast<float>(-state.getBearing()) : 0.0f);
const float angle = inViewportPixelUnits
? (anchor == TranslateAnchorType::Map ? static_cast<float>(state.getBearing()) : 0.0f)
: (anchor == TranslateAnchorType::Viewport ? static_cast<float>(-state.getBearing())
: 0.0f);
Point<float> translate = util::rotate(Point<float>{ translation[0], translation[1] }, angle);
Point<float> translate = util::rotate(Point<float>{translation[0], translation[1]}, angle);
if (inViewportPixelUnits) {
matrix::translate(vtxMatrix, tileMatrix, translate.x, translate.y, 0);
} else {
matrix::translate(vtxMatrix, tileMatrix,
matrix::translate(vtxMatrix,
tileMatrix,
id.pixelsToTileUnits(translate.x, static_cast<float>(state.getZoom())),
id.pixelsToTileUnits(translate.y, static_cast<float>(state.getZoom())),
0);
@@ -61,8 +65,12 @@ mat4 RenderTile::translatedClipMatrix(const std::array<float, 2>& translation,
return translateVtxMatrix(nearClippedMatrix, translation, anchor, state, false);
}
const OverscaledTileID& RenderTile::getOverscaledTileID() const { return tile.id; }
bool RenderTile::holdForFade() const { return tile.holdForFade(); }
const OverscaledTileID& RenderTile::getOverscaledTileID() const {
return tile.id;
}
bool RenderTile::holdForFade() const {
return tile.holdForFade();
}
Bucket* RenderTile::getBucket(const style::Layer::Impl& impl) const {
assert(renderData);
@@ -106,20 +114,18 @@ void RenderTile::prepare(const SourcePrepareParameters& parameters) {
needsRendering = tile.usedByRenderedLayers;
if (parameters.debugOptions != MapDebugOptions::NoDebug &&
(!debugBucket || debugBucket->renderable != tile.isRenderable() ||
debugBucket->complete != tile.isComplete() ||
!(debugBucket->modified == tile.modified) ||
!(debugBucket->expires == tile.expires) ||
(!debugBucket || debugBucket->renderable != tile.isRenderable() || debugBucket->complete != tile.isComplete() ||
!(debugBucket->modified == tile.modified) || !(debugBucket->expires == tile.expires) ||
debugBucket->debugMode != parameters.debugOptions)) {
debugBucket = std::make_unique<DebugBucket>(
tile.id, tile.isRenderable(), tile.isComplete(), tile.modified, tile.expires,
parameters.debugOptions);
tile.id, tile.isRenderable(), tile.isComplete(), tile.modified, tile.expires, parameters.debugOptions);
} else if (parameters.debugOptions == MapDebugOptions::NoDebug) {
debugBucket.reset();
}
// Calculate two matrices for this tile: matrix is the standard tile matrix; nearClippedMatrix
// has near plane moved further, to enhance depth buffer precision
// Calculate two matrices for this tile: matrix is the standard tile matrix;
// nearClippedMatrix has near plane moved further, to enhance depth buffer
// precision
const auto& transform = parameters.transform;
transform.state.matrixFor(matrix, id);
transform.state.matrixFor(nearClippedMatrix, id);
@@ -128,10 +134,9 @@ void RenderTile::prepare(const SourcePrepareParameters& parameters) {
}
void RenderTile::finishRender(PaintParameters& parameters) const {
if (!needsRendering || parameters.debugOptions == MapDebugOptions::NoDebug)
return;
if (!needsRendering || parameters.debugOptions == MapDebugOptions::NoDebug) return;
static const style::Properties<>::PossiblyEvaluated properties {};
static const style::Properties<>::PossiblyEvaluated properties{};
static const DebugProgram::Binders paintAttributeData(properties, 0);
auto program = parameters.shaders.get<DebugProgram>();
@@ -141,48 +146,48 @@ void RenderTile::finishRender(PaintParameters& parameters) const {
if (parameters.debugOptions & (MapDebugOptions::Timestamps | MapDebugOptions::ParseStatus)) {
assert(debugBucket);
const auto allAttributeBindings =
DebugProgram::computeAllAttributeBindings(*debugBucket->vertexBuffer, paintAttributeData, properties);
const auto allAttributeBindings = DebugProgram::computeAllAttributeBindings(
*debugBucket->vertexBuffer, paintAttributeData, properties);
program->draw(parameters.context,
*parameters.renderPass,
gfx::Lines{4.0f * parameters.pixelRatio},
gfx::DepthMode::disabled(),
gfx::StencilMode::disabled(),
gfx::ColorMode::unblended(),
gfx::CullFaceMode::disabled(),
*debugBucket->indexBuffer,
debugBucket->segments,
DebugProgram::computeAllUniformValues(
DebugProgram::LayoutUniformValues{uniforms::matrix::Value(matrix),
uniforms::color::Value(Color::white()),
uniforms::overlay_scale::Value(1.0f)},
paintAttributeData,
properties,
static_cast<float>(parameters.state.getZoom())),
allAttributeBindings,
DebugProgram::TextureBindings{textures::image::Value{debugBucket->texture->getResource()}},
"text-outline");
*parameters.renderPass,
gfx::Lines{4.0f * parameters.pixelRatio},
gfx::DepthMode::disabled(),
gfx::StencilMode::disabled(),
gfx::ColorMode::unblended(),
gfx::CullFaceMode::disabled(),
*debugBucket->indexBuffer,
debugBucket->segments,
DebugProgram::computeAllUniformValues(
DebugProgram::LayoutUniformValues{uniforms::matrix::Value(matrix),
uniforms::color::Value(Color::white()),
uniforms::overlay_scale::Value(1.0f)},
paintAttributeData,
properties,
static_cast<float>(parameters.state.getZoom())),
allAttributeBindings,
DebugProgram::TextureBindings{textures::image::Value{debugBucket->texture->getResource()}},
"text-outline");
program->draw(parameters.context,
*parameters.renderPass,
gfx::Lines{2.0f * parameters.pixelRatio},
gfx::DepthMode::disabled(),
gfx::StencilMode::disabled(),
gfx::ColorMode::unblended(),
gfx::CullFaceMode::disabled(),
*debugBucket->indexBuffer,
debugBucket->segments,
DebugProgram::computeAllUniformValues(
DebugProgram::LayoutUniformValues{uniforms::matrix::Value(matrix),
uniforms::color::Value(Color::black()),
uniforms::overlay_scale::Value(1.0f)},
paintAttributeData,
properties,
static_cast<float>(parameters.state.getZoom())),
allAttributeBindings,
DebugProgram::TextureBindings{textures::image::Value{debugBucket->texture->getResource()}},
"text");
*parameters.renderPass,
gfx::Lines{2.0f * parameters.pixelRatio},
gfx::DepthMode::disabled(),
gfx::StencilMode::disabled(),
gfx::ColorMode::unblended(),
gfx::CullFaceMode::disabled(),
*debugBucket->indexBuffer,
debugBucket->segments,
DebugProgram::computeAllUniformValues(
DebugProgram::LayoutUniformValues{uniforms::matrix::Value(matrix),
uniforms::color::Value(Color::black()),
uniforms::overlay_scale::Value(1.0f)},
paintAttributeData,
properties,
static_cast<float>(parameters.state.getZoom())),
allAttributeBindings,
DebugProgram::TextureBindings{textures::image::Value{debugBucket->texture->getResource()}},
"text");
}
if (parameters.debugOptions & MapDebugOptions::TileBorders) {
@@ -190,27 +195,26 @@ void RenderTile::finishRender(PaintParameters& parameters) const {
if (debugBucket->tileBorderSegments.empty()) {
debugBucket->tileBorderSegments = RenderStaticData::tileBorderSegments();
}
program->draw(
parameters.context,
*parameters.renderPass,
gfx::LineStrip{4.0f * parameters.pixelRatio},
gfx::DepthMode::disabled(),
gfx::StencilMode::disabled(),
gfx::ColorMode::unblended(),
gfx::CullFaceMode::disabled(),
*parameters.staticData.tileBorderIndexBuffer,
debugBucket->tileBorderSegments,
DebugProgram::computeAllUniformValues(
DebugProgram::LayoutUniformValues{uniforms::matrix::Value(matrix),
uniforms::color::Value(Color::red()),
uniforms::overlay_scale::Value(1.0f)},
paintAttributeData,
properties,
static_cast<float>(parameters.state.getZoom())),
DebugProgram::computeAllAttributeBindings(
*parameters.staticData.tileVertexBuffer, paintAttributeData, properties),
DebugProgram::TextureBindings{textures::image::Value{debugBucket->texture->getResource()}},
"border");
program->draw(parameters.context,
*parameters.renderPass,
gfx::LineStrip{4.0f * parameters.pixelRatio},
gfx::DepthMode::disabled(),
gfx::StencilMode::disabled(),
gfx::ColorMode::unblended(),
gfx::CullFaceMode::disabled(),
*parameters.staticData.tileBorderIndexBuffer,
debugBucket->tileBorderSegments,
DebugProgram::computeAllUniformValues(
DebugProgram::LayoutUniformValues{uniforms::matrix::Value(matrix),
uniforms::color::Value(Color::red()),
uniforms::overlay_scale::Value(1.0f)},
paintAttributeData,
properties,
static_cast<float>(parameters.state.getZoom())),
DebugProgram::computeAllAttributeBindings(
*parameters.staticData.tileVertexBuffer, paintAttributeData, properties),
DebugProgram::TextureBindings{textures::image::Value{debugBucket->texture->getResource()}},
"border");
}
}