@@ -14,16 +14,16 @@ using namespace style;
|
||||
static_assert(sizeof(SymbolLayoutVertex) == 24, "expected SymbolLayoutVertex size");
|
||||
|
||||
std::unique_ptr<SymbolSizeBinder> SymbolSizeBinder::create(const float tileZoom,
|
||||
const style::PropertyValue<float>& sizeProperty,
|
||||
const float defaultValue) {
|
||||
const style::PropertyValue<float>& sizeProperty,
|
||||
const float defaultValue) {
|
||||
return sizeProperty.match(
|
||||
[&] (const Undefined& value) -> std::unique_ptr<SymbolSizeBinder> {
|
||||
[&](const Undefined& value) -> std::unique_ptr<SymbolSizeBinder> {
|
||||
return std::make_unique<ConstantSymbolSizeBinder>(tileZoom, value, defaultValue);
|
||||
},
|
||||
[&] (float value) -> std::unique_ptr<SymbolSizeBinder> {
|
||||
[&](float value) -> std::unique_ptr<SymbolSizeBinder> {
|
||||
return std::make_unique<ConstantSymbolSizeBinder>(tileZoom, value, defaultValue);
|
||||
},
|
||||
[&] (const style::PropertyExpression<float>& expression) -> std::unique_ptr<SymbolSizeBinder> {
|
||||
[&](const style::PropertyExpression<float>& expression) -> std::unique_ptr<SymbolSizeBinder> {
|
||||
if (expression.isFeatureConstant()) {
|
||||
return std::make_unique<ConstantSymbolSizeBinder>(tileZoom, expression, defaultValue);
|
||||
} else if (expression.isZoomConstant()) {
|
||||
@@ -31,11 +31,10 @@ std::unique_ptr<SymbolSizeBinder> SymbolSizeBinder::create(const float tileZoom,
|
||||
} else {
|
||||
return std::make_unique<CompositeFunctionSymbolSizeBinder>(tileZoom, expression, defaultValue);
|
||||
}
|
||||
}
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
template <class Values, class...Args>
|
||||
template <class Values, class... Args>
|
||||
Values makeValues(const bool isText,
|
||||
const bool hasVariablePacement,
|
||||
const style::SymbolPropertyValues& values,
|
||||
@@ -51,10 +50,8 @@ Values makeValues(const bool isText,
|
||||
if (values.pitchAlignment == AlignmentType::Map) {
|
||||
extrudeScale.fill(tile.id.pixelsToTileUnits(1.f, static_cast<float>(state.getZoom())));
|
||||
} else {
|
||||
extrudeScale = {{
|
||||
pixelsToGLUnits[0] * state.getCameraToCenterDistance(),
|
||||
pixelsToGLUnits[1] * state.getCameraToCenterDistance()
|
||||
}};
|
||||
extrudeScale = {{pixelsToGLUnits[0] * state.getCameraToCenterDistance(),
|
||||
pixelsToGLUnits[1] * state.getCameraToCenterDistance()}};
|
||||
}
|
||||
|
||||
const float pixelsToTileUnits = tile.id.pixelsToTileUnits(1.f, static_cast<float>(state.getZoom()));
|
||||
@@ -68,8 +65,9 @@ Values makeValues(const bool isText,
|
||||
|
||||
mat4 labelPlaneMatrix;
|
||||
if (alongLine || hasVariablePacement) {
|
||||
// For labels that follow lines the first part of the projection is handled on the cpu.
|
||||
// Pass an identity matrix because no transformation needs to be done in the vertex shader.
|
||||
// For labels that follow lines the first part of the projection is
|
||||
// handled on the cpu. Pass an identity matrix because no transformation
|
||||
// needs to be done in the vertex shader.
|
||||
matrix::identity(labelPlaneMatrix);
|
||||
} else {
|
||||
labelPlaneMatrix = getLabelPlaneMatrix(tile.matrix, pitchWithMap, rotateWithMap, state, pixelsToTileUnits);
|
||||
@@ -77,68 +75,52 @@ Values makeValues(const bool isText,
|
||||
|
||||
mat4 glCoordMatrix = getGlCoordMatrix(tile.matrix, pitchWithMap, rotateWithMap, state, pixelsToTileUnits);
|
||||
|
||||
return Values {
|
||||
uniforms::matrix::Value( tile.translatedMatrix(values.translate,
|
||||
values.translateAnchor,
|
||||
state) ),
|
||||
uniforms::label_plane_matrix::Value(labelPlaneMatrix),
|
||||
uniforms::coord_matrix::Value( tile.translateVtxMatrix(glCoordMatrix,
|
||||
values.translate,
|
||||
values.translateAnchor,
|
||||
state,
|
||||
true) ),
|
||||
uniforms::extrude_scale::Value( extrudeScale ),
|
||||
uniforms::texsize::Value( texsize ),
|
||||
uniforms::fade_change::Value( symbolFadeChange ),
|
||||
uniforms::is_text::Value( isText ),
|
||||
uniforms::camera_to_center_distance::Value( state.getCameraToCenterDistance() ),
|
||||
uniforms::pitch::Value( state.getPitch() ),
|
||||
uniforms::pitch_with_map::Value( pitchWithMap ),
|
||||
uniforms::rotate_symbol::Value( rotateInShader ),
|
||||
uniforms::aspect_ratio::Value( state.getSize().aspectRatio() ),
|
||||
std::forward<Args>(args)...
|
||||
};
|
||||
return Values{uniforms::matrix::Value(tile.translatedMatrix(values.translate, values.translateAnchor, state)),
|
||||
uniforms::label_plane_matrix::Value(labelPlaneMatrix),
|
||||
uniforms::coord_matrix::Value(
|
||||
tile.translateVtxMatrix(glCoordMatrix, values.translate, values.translateAnchor, state, true)),
|
||||
uniforms::extrude_scale::Value(extrudeScale),
|
||||
uniforms::texsize::Value(texsize),
|
||||
uniforms::fade_change::Value(symbolFadeChange),
|
||||
uniforms::is_text::Value(isText),
|
||||
uniforms::camera_to_center_distance::Value(state.getCameraToCenterDistance()),
|
||||
uniforms::pitch::Value(state.getPitch()),
|
||||
uniforms::pitch_with_map::Value(pitchWithMap),
|
||||
uniforms::rotate_symbol::Value(rotateInShader),
|
||||
uniforms::aspect_ratio::Value(state.getSize().aspectRatio()),
|
||||
std::forward<Args>(args)...};
|
||||
}
|
||||
|
||||
SymbolIconProgram::LayoutUniformValues
|
||||
SymbolIconProgram::layoutUniformValues(const bool isText,
|
||||
const bool hasVariablePacement,
|
||||
const style::SymbolPropertyValues& values,
|
||||
const Size& texsize,
|
||||
const std::array<float, 2>& pixelsToGLUnits,
|
||||
const bool alongLine,
|
||||
const RenderTile& tile,
|
||||
const TransformState& state,
|
||||
const float symbolFadeChange) {
|
||||
SymbolIconProgram::LayoutUniformValues SymbolIconProgram::layoutUniformValues(
|
||||
const bool isText,
|
||||
const bool hasVariablePacement,
|
||||
const style::SymbolPropertyValues& values,
|
||||
const Size& texsize,
|
||||
const std::array<float, 2>& pixelsToGLUnits,
|
||||
const bool alongLine,
|
||||
const RenderTile& tile,
|
||||
const TransformState& state,
|
||||
const float symbolFadeChange) {
|
||||
return makeValues<SymbolIconProgram::LayoutUniformValues>(
|
||||
isText,
|
||||
hasVariablePacement,
|
||||
values,
|
||||
texsize,
|
||||
pixelsToGLUnits,
|
||||
alongLine,
|
||||
tile,
|
||||
state,
|
||||
symbolFadeChange
|
||||
);
|
||||
isText, hasVariablePacement, values, texsize, pixelsToGLUnits, alongLine, tile, state, symbolFadeChange);
|
||||
}
|
||||
|
||||
template <class Name, shaders::BuiltIn ShaderSource, class PaintProperties>
|
||||
typename SymbolSDFProgram<Name, ShaderSource, PaintProperties>::LayoutUniformValues
|
||||
SymbolSDFProgram<Name, ShaderSource, PaintProperties>::layoutUniformValues(const bool isText,
|
||||
const bool hasVariablePacement,
|
||||
const style::SymbolPropertyValues& values,
|
||||
const Size& texsize,
|
||||
const std::array<float, 2>& pixelsToGLUnits,
|
||||
const float pixelRatio,
|
||||
const bool alongLine,
|
||||
const RenderTile& tile,
|
||||
const TransformState& state,
|
||||
const float symbolFadeChange,
|
||||
const SymbolSDFPart part) {
|
||||
const bool hasVariablePacement,
|
||||
const style::SymbolPropertyValues& values,
|
||||
const Size& texsize,
|
||||
const std::array<float, 2>& pixelsToGLUnits,
|
||||
const float pixelRatio,
|
||||
const bool alongLine,
|
||||
const RenderTile& tile,
|
||||
const TransformState& state,
|
||||
const float symbolFadeChange,
|
||||
const SymbolSDFPart part) {
|
||||
const float gammaScale = (values.pitchAlignment == AlignmentType::Map
|
||||
? static_cast<float>(std::cos(state.getPitch())) * state.getCameraToCenterDistance()
|
||||
: 1.0f);
|
||||
? static_cast<float>(std::cos(state.getPitch())) * state.getCameraToCenterDistance()
|
||||
: 1.0f);
|
||||
|
||||
return makeValues<SymbolSDFProgram<Name, ShaderSource, PaintProperties>::LayoutUniformValues>(
|
||||
isText,
|
||||
@@ -150,10 +132,9 @@ SymbolSDFProgram<Name, ShaderSource, PaintProperties>::layoutUniformValues(const
|
||||
tile,
|
||||
state,
|
||||
symbolFadeChange,
|
||||
uniforms::gamma_scale::Value( gammaScale ),
|
||||
uniforms::device_pixel_ratio::Value( pixelRatio ),
|
||||
uniforms::is_halo::Value( part == SymbolSDFPart::Halo )
|
||||
);
|
||||
uniforms::gamma_scale::Value(gammaScale),
|
||||
uniforms::device_pixel_ratio::Value(pixelRatio),
|
||||
uniforms::is_halo::Value(part == SymbolSDFPart::Halo));
|
||||
}
|
||||
|
||||
SymbolTextAndIconProgram::LayoutUniformValues SymbolTextAndIconProgram::layoutUniformValues(
|
||||
@@ -168,23 +149,27 @@ SymbolTextAndIconProgram::LayoutUniformValues SymbolTextAndIconProgram::layoutUn
|
||||
const TransformState& state,
|
||||
const float symbolFadeChange,
|
||||
const SymbolSDFPart part) {
|
||||
return {SymbolSDFProgram<SymbolSDFTextProgram, shaders::BuiltIn::SymbolSDFTextProgram, style::TextPaintProperties>
|
||||
::layoutUniformValues(
|
||||
true,
|
||||
hasVariablePacement,
|
||||
values,
|
||||
texsize,
|
||||
pixelsToGLUnits,
|
||||
pixelRatio,
|
||||
alongLine,
|
||||
tile,
|
||||
state,
|
||||
symbolFadeChange,
|
||||
part)
|
||||
.concat(gfx::UniformValues<SymbolTextAndIconProgramUniforms>(uniforms::texsize::Value(texsize_icon)))};
|
||||
return {SymbolSDFProgram<SymbolSDFTextProgram,
|
||||
shaders::BuiltIn::SymbolSDFTextProgram,
|
||||
style::TextPaintProperties>::layoutUniformValues(true,
|
||||
hasVariablePacement,
|
||||
values,
|
||||
texsize,
|
||||
pixelsToGLUnits,
|
||||
pixelRatio,
|
||||
alongLine,
|
||||
tile,
|
||||
state,
|
||||
symbolFadeChange,
|
||||
part)
|
||||
.concat(gfx::UniformValues<SymbolTextAndIconProgramUniforms>(uniforms::texsize::Value(texsize_icon)))};
|
||||
}
|
||||
|
||||
template class SymbolSDFProgram<SymbolSDFIconProgram, shaders::BuiltIn::SymbolSDFIconProgram, style::IconPaintProperties>;
|
||||
template class SymbolSDFProgram<SymbolSDFTextProgram, shaders::BuiltIn::SymbolSDFTextProgram, style::TextPaintProperties>;
|
||||
template class SymbolSDFProgram<SymbolSDFIconProgram,
|
||||
shaders::BuiltIn::SymbolSDFIconProgram,
|
||||
style::IconPaintProperties>;
|
||||
template class SymbolSDFProgram<SymbolSDFTextProgram,
|
||||
shaders::BuiltIn::SymbolSDFTextProgram,
|
||||
style::TextPaintProperties>;
|
||||
|
||||
} // namespace mbgl
|
||||
|
||||
Reference in New Issue
Block a user