Add clang-format (#1086)

Co-authored-by: mwilsnd <mwilsnd@gmail.com>
This commit is contained in:
Bart Louwers
2023-05-01 16:57:37 +02:00
committed by GitHub
parent 403a12bd1b
commit 71f6da2722
1018 changed files with 27876 additions and 25862 deletions

View File

@@ -22,7 +22,7 @@ constexpr double kEpsilon = 1e-9;
double roundForAccuracy(double x) {
double round_x = std::round(x);
double diff = std::abs(round_x - x);
if (diff < kEpsilon && diff > 0 ){
if (diff < kEpsilon && diff > 0) {
return round_x;
} else {
return x;
@@ -31,7 +31,9 @@ double roundForAccuracy(double x) {
} // namespace
TransformState::TransformState(ConstrainMode constrainMode_, ViewportMode viewportMode_)
: bounds(LatLngBounds()), constrainMode(constrainMode_), viewportMode(viewportMode_) {}
: bounds(LatLngBounds()),
constrainMode(constrainMode_),
viewportMode(viewportMode_) {}
void TransformState::setProperties(const TransformStateProperties& properties) {
if (properties.x) {
@@ -126,8 +128,8 @@ void TransformState::getProjMatrix(mat4& projMatrix, uint16_t nearZ, bool aligne
updateCameraState();
mat4 worldToCamera = camera.getWorldToCamera(scale, viewportMode == ViewportMode::FlippedY);
mat4 cameraToClip =
camera.getCameraToClipPerspective(getFieldOfView(), static_cast<double>(size.width) / size.height, nearZ, farZ);
mat4 cameraToClip = camera.getCameraToClipPerspective(
getFieldOfView(), static_cast<double>(size.width) / size.height, nearZ, farZ);
// Move the center of perspective to center of specified edgeInsets.
// Values are in range [-1, 1] where the upper and lower range values
@@ -156,12 +158,14 @@ void TransformState::getProjMatrix(mat4& projMatrix, uint16_t nearZ, bool aligne
projMatrix[9] = ySkew * pixelsPerMeter;
}
// Make a second projection matrix that is aligned to a pixel grid for rendering raster tiles.
// We're rounding the (floating point) x/y values to achieve to avoid rendering raster images to fractional
// coordinates. Additionally, we adjust by half a pixel in either direction in case that viewport dimension
// is an odd integer to preserve rendering to the pixel grid. We're rotating this shift based on the angle
// of the transformation so that 0°, 90°, 180°, and 270° rasters are crisp, and adjust the shift so that
// it is always <= 0.5 pixels.
// Make a second projection matrix that is aligned to a pixel grid for
// rendering raster tiles. We're rounding the (floating point) x/y values to
// achieve to avoid rendering raster images to fractional coordinates.
// Additionally, we adjust by half a pixel in either direction in case that
// viewport dimension is an odd integer to preserve rendering to the pixel
// grid. We're rotating this shift based on the angle of the transformation
// so that 0°, 90°, 180°, and 270° rasters are crisp, and adjust the shift
// so that it is always <= 0.5 pixels.
if (aligned) {
const double worldSize = Projection::worldSize(scale);
@@ -187,10 +191,11 @@ void TransformState::updateCameraState() const {
const double worldSize = Projection::worldSize(scale);
const double cameraToCenterDistance = getCameraToCenterDistance();
// x & y tracks the center of the map in pixels. However as rendering is done in pixel coordinates the rendering
// origo is actually in the middle of the map (0.5 * worldSize). x&y positions have to be negated because it defines
// position of the map, not the camera. Moving map 10 units left has the same effect as moving camera 10 units to
// the right.
// x & y tracks the center of the map in pixels. However as rendering is
// done in pixel coordinates the rendering origo is actually in the middle
// of the map (0.5 * worldSize). x&y positions have to be negated because it
// defines position of the map, not the camera. Moving map 10 units left has
// the same effect as moving camera 10 units to the right.
const double dx = 0.5 * worldSize - x;
const double dy = 0.5 * worldSize - y;
@@ -506,7 +511,9 @@ void TransformState::setMinPitch(const double pitch_) {
if (pitch_ <= maxPitch) {
minPitch = util::clamp(pitch_, util::PITCH_MIN, maxPitch);
} else {
Log::Warning(Event::General, "Trying to set minimum pitch to larger than maximum pitch, no changes made.");
Log::Warning(Event::General,
"Trying to set minimum pitch to larger than maximum pitch, no "
"changes made.");
}
}
@@ -518,7 +525,9 @@ void TransformState::setMaxPitch(const double pitch_) {
if (pitch_ >= minPitch) {
maxPitch = util::clamp(pitch_, minPitch, util::PITCH_MAX);
} else {
Log::Warning(Event::General, "Trying to set maximum pitch to smaller than minimum pitch, no changes made.");
Log::Warning(Event::General,
"Trying to set maximum pitch to smaller than minimum pitch, no "
"changes made.");
}
}
@@ -812,10 +821,10 @@ float TransformState::maxPitchScaleFactor() const {
if (size.isEmpty()) {
return {};
}
auto latLng = screenCoordinateToLatLng({ 0, static_cast<float>(getSize().height) });
auto latLng = screenCoordinateToLatLng({0, static_cast<float>(getSize().height)});
Point<double> pt = Projection::project(latLng, scale) / util::tileSize_D;
vec4 p = {{ pt.x, pt.y, 0, 1 }};
vec4 p = {{pt.x, pt.y, 0, 1}};
vec4 topPoint;
matrix::transformMat4(topPoint, p, getCoordMatrix());
return static_cast<float>(topPoint[3]) / getCameraToCenterDistance();