Add clang-format (#1086)

Co-authored-by: mwilsnd <mwilsnd@gmail.com>
This commit is contained in:
Bart Louwers
2023-05-01 16:57:37 +02:00
committed by GitHub
parent 403a12bd1b
commit 71f6da2722
1018 changed files with 27876 additions and 25862 deletions

View File

@@ -14,20 +14,20 @@
#include "node_request.hpp"
#include "node_expression.hpp"
void SetBackendType(const Nan::FunctionCallbackInfo<v8::Value>& info) {
if (info.Length() < 1 || info[0]->IsUndefined()) {
return Nan::ThrowTypeError("Requires a render backend name");
}
const std::string backendName { *Nan::Utf8String(info[0]) };
const std::string backendName{*Nan::Utf8String(info[0])};
(void)backendName;
}
void RegisterModule(v8::Local<v8::Object> target, v8::Local<v8::Object> module) {
// This has the effect of:
// a) Ensuring that the static local variable is initialized before any thread contention.
// b) unreffing an async handle, which otherwise would keep the default loop running.
// a) Ensuring that the static local variable is initialized before any
// thread contention. b) unreffing an async handle, which otherwise would
// keep the default loop running.
static mbgl::util::RunLoop nodeRunLoop;
nodeRunLoop.stop();
@@ -40,54 +40,35 @@ void RegisterModule(v8::Local<v8::Object> target, v8::Local<v8::Object> module)
// Exports Resource constants.
v8::Local<v8::Object> resource = Nan::New<v8::Object>();
Nan::Set(resource,
Nan::New("Unknown").ToLocalChecked(),
Nan::New(mbgl::Resource::Unknown));
Nan::Set(resource, Nan::New("Unknown").ToLocalChecked(), Nan::New(mbgl::Resource::Unknown));
Nan::Set(resource,
Nan::New("Style").ToLocalChecked(),
Nan::New(mbgl::Resource::Style));
Nan::Set(resource, Nan::New("Style").ToLocalChecked(), Nan::New(mbgl::Resource::Style));
Nan::Set(resource,
Nan::New("Source").ToLocalChecked(),
Nan::New(mbgl::Resource::Source));
Nan::Set(resource, Nan::New("Source").ToLocalChecked(), Nan::New(mbgl::Resource::Source));
Nan::Set(resource,
Nan::New("Tile").ToLocalChecked(),
Nan::New(mbgl::Resource::Tile));
Nan::Set(resource, Nan::New("Tile").ToLocalChecked(), Nan::New(mbgl::Resource::Tile));
Nan::Set(resource,
Nan::New("Glyphs").ToLocalChecked(),
Nan::New(mbgl::Resource::Glyphs));
Nan::Set(resource, Nan::New("Glyphs").ToLocalChecked(), Nan::New(mbgl::Resource::Glyphs));
Nan::Set(resource,
Nan::New("SpriteImage").ToLocalChecked(),
Nan::New(mbgl::Resource::SpriteImage));
Nan::Set(resource, Nan::New("SpriteImage").ToLocalChecked(), Nan::New(mbgl::Resource::SpriteImage));
Nan::Set(resource,
Nan::New("SpriteJSON").ToLocalChecked(),
Nan::New(mbgl::Resource::SpriteJSON));
Nan::Set(resource, Nan::New("SpriteJSON").ToLocalChecked(), Nan::New(mbgl::Resource::SpriteJSON));
Nan::Set(target,
Nan::New("Resource").ToLocalChecked(),
resource);
Nan::Set(target, Nan::New("Resource").ToLocalChecked(), resource);
// Make the exported object inherit from EventEmitter
v8::Local<v8::Function> require = Nan::Get(module,
Nan::New("require").ToLocalChecked()).ToLocalChecked().As<v8::Function>();
v8::Local<v8::Function> require =
Nan::Get(module, Nan::New("require").ToLocalChecked()).ToLocalChecked().As<v8::Function>();
v8::Local<v8::Value> eventsString = Nan::New("events").ToLocalChecked();
v8::Local<v8::Object> events = Nan::To<v8::Object>(Nan::Call(require, module, 1, &eventsString).ToLocalChecked()).ToLocalChecked();
v8::Local<v8::Object> events =
Nan::To<v8::Object>(Nan::Call(require, module, 1, &eventsString).ToLocalChecked()).ToLocalChecked();
v8::Local<v8::Object> EventEmitter = Nan::To<v8::Object>(
Nan::Get(
events,
Nan::New("EventEmitter").ToLocalChecked()
).ToLocalChecked()
).ToLocalChecked();
v8::Local<v8::Object> EventEmitter =
Nan::To<v8::Object>(Nan::Get(events, Nan::New("EventEmitter").ToLocalChecked()).ToLocalChecked())
.ToLocalChecked();
Nan::SetPrototype(target,
Nan::Get(EventEmitter, Nan::New("prototype").ToLocalChecked()).ToLocalChecked());
Nan::SetPrototype(target, Nan::Get(EventEmitter, Nan::New("prototype").ToLocalChecked()).ToLocalChecked());
Nan::CallAsFunction(EventEmitter, target, 0, nullptr);
mbgl::Log::setObserver(std::make_unique<node_mbgl::NodeLogObserver>(target));