separate bucket render properties and change naming
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@@ -244,19 +244,11 @@ void getGlyphs(PlacedGlyphs &glyphs, GlyphBoxes &boxes,
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}
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}
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void Placement::addFeature(TextBucket& bucket,
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const std::vector<Coordinate> &line,
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const BucketGeometryDescription &info,
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const GlyphPositions &face,
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void Placement::addFeature(TextBucket &bucket, const std::vector<Coordinate> &line,
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const BucketTextDescription &info, const GlyphPositions &face,
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const Shaping &shaping) {
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const bool horizontal = info.path == TextPathType::Horizontal;
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const float padding = info.padding;
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const float maxAngleDelta = info.maxAngleDelta;
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const float textMinDistance = info.textMinDistance;
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const float rotate = info.rotate;
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const float fontScale =
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(tileExtent / util::tileSize) / (glyphSize / info.size);
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const float fontScale = (tileExtent / util::tileSize) / (glyphSize / info.max_size);
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Anchors anchors;
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@@ -268,7 +260,7 @@ void Placement::addFeature(TextBucket& bucket,
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} else {
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// Line labels
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anchors = interpolate(line, textMinDistance, minScale);
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anchors = interpolate(line, info.min_distance, minScale);
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// Sort anchors by segment so that we can start placement with
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// the anchors that can be shown at the lowest zoom levels.
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@@ -279,11 +271,10 @@ void Placement::addFeature(TextBucket& bucket,
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PlacedGlyphs glyphs;
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GlyphBoxes boxes;
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getGlyphs(glyphs, boxes, anchor, info.translate, shaping, face, fontScale, horizontal,
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line, maxAngleDelta, rotate);
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PlacementProperty place =
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collision.place(boxes, anchor, anchor.scale, maxPlacementScale,
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padding, horizontal, info.alwaysVisible);
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getGlyphs(glyphs, boxes, anchor, info.translate, shaping, face, fontScale, horizontal, line,
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info.max_angle_delta, info.rotate);
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PlacementProperty place = collision.place(boxes, anchor, anchor.scale, maxPlacementScale,
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info.padding, horizontal, info.always_visible);
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if (place) {
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bucket.addGlyphs(glyphs, place.zoom, place.rotationRange, zoom - zOffset);
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}
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