separate bucket render properties and change naming
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@@ -20,7 +20,7 @@ void Painter::renderText(TextBucket& bucket, const std::string& layer_name, cons
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mat4 exMatrix;
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matrix::copy(exMatrix, projMatrix);
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if (bucket.geom_desc.path == TextPathType::Curve) {
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if (bucket.properties.path == TextPathType::Curve) {
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matrix::rotate_z(exMatrix, exMatrix, map.getState().getAngle());
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}
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@@ -30,7 +30,7 @@ void Painter::renderText(TextBucket& bucket, const std::string& layer_name, cons
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}
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// If layerStyle.size > bucket.info.fontSize then labels may collide
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float fontSize = std::fmin(properties.size, bucket.geom_desc.size);
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float fontSize = std::fmin(properties.size, bucket.properties.max_size);
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matrix::scale(exMatrix, exMatrix, fontSize / 24.0f, fontSize / 24.0f, 1.0f);
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const mat4 &vtxMatrix = translatedMatrix(properties.translate, id, properties.translateAnchor);
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@@ -48,10 +48,10 @@ void Painter::renderText(TextBucket& bucket, const std::string& layer_name, cons
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float angle = std::round((map.getState().getAngle() + rotate) / M_PI * 128);
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// adjust min/max zooms for variable font sies
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float zoomAdjust = log(fontSize / bucket.geom_desc.size) / log(2);
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float zoomAdjust = log(fontSize / bucket.properties.max_size) / log(2);
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textShader->setAngle((int32_t)(angle + 256) % 256);
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textShader->setFlip(bucket.geom_desc.path == TextPathType::Curve ? 1 : 0);
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textShader->setFlip(bucket.properties.path == TextPathType::Curve ? 1 : 0);
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textShader->setZoom((map.getState().getNormalizedZoom() - zoomAdjust) * 10); // current zoom level
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// Label fading
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