use standard DEBUG macro rather than NDEBUG

This commit is contained in:
Konstantin Käfer
2015-01-23 18:52:29 +01:00
parent a67219ab8b
commit 704b3719f5
11 changed files with 42 additions and 29 deletions

View File

@@ -59,7 +59,7 @@ using namespace mbgl;
Map::Map(View& view_, FileSource& fileSource_)
: loop(util::make_unique<uv::loop>()),
view(view_),
#ifndef NDEBUG
#ifdef DEBUG
mainThread(std::this_thread::get_id()),
mapThread(mainThread),
#endif
@@ -152,7 +152,7 @@ void Map::start(bool startPaused) {
}
thread = std::thread([this]() {
#ifndef NDEBUG
#ifdef DEBUG
mapThread = std::this_thread::get_id();
#endif
@@ -162,7 +162,7 @@ void Map::start(bool startPaused) {
run();
#ifndef NDEBUG
#ifdef DEBUG
mapThread = std::thread::id();
#endif
@@ -230,7 +230,7 @@ void Map::resume() {
void Map::run() {
if (mode == Mode::None) {
#ifndef NDEBUG
#ifdef DEBUG
mapThread = mainThread;
#endif
mode = Mode::Static;
@@ -265,7 +265,7 @@ void Map::run() {
// *after* all events have been processed.
if (mode == Mode::Static) {
render();
#ifndef NDEBUG
#ifdef DEBUG
mapThread = std::thread::id();
#endif
mode = Mode::None;