Merge branch 'master' of https://github.com/mapbox/mapbox-gl-native into android-mason
Conflicts: gyp/common.gypi include/mbgl/geometry/vao.hpp include/mbgl/platform/event.hpp include/mbgl/platform/gl.hpp platform/default/http_request_baton_curl.cpp src/storage/response.cpp
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@@ -9,7 +9,6 @@
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namespace mbgl {
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#if GL_ARB_vertex_array_object
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class VertexArrayObject : public util::noncopyable {
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public:
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inline VertexArrayObject() {};
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@@ -28,7 +27,9 @@ public:
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if (bound_shader == 0) {
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vertexBuffer.bind();
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shader.bind(offset);
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storeBinding(shader, vertexBuffer.getID(), 0, offset);
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if (vao) {
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storeBinding(shader, vertexBuffer.getID(), 0, offset);
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}
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} else {
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verifyBinding(shader, vertexBuffer.getID(), 0, offset);
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}
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@@ -41,7 +42,9 @@ public:
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vertexBuffer.bind();
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elementsBuffer.bind();
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shader.bind(offset);
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storeBinding(shader, vertexBuffer.getID(), elementsBuffer.getID(), offset);
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if (vao) {
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storeBinding(shader, vertexBuffer.getID(), elementsBuffer.getID(), offset);
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}
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} else {
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verifyBinding(shader, vertexBuffer.getID(), elementsBuffer.getID(), offset);
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}
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@@ -65,30 +68,6 @@ private:
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char *bound_offset = 0;
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};
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#else
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class VertexArrayObject : public util::noncopyable {
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public:
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inline VertexArrayObject() {};
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inline VertexArrayObject(VertexArrayObject &&) noexcept {};
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template <typename Shader, typename VertexBuffer>
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inline void bind(Shader& shader, VertexBuffer &vertexBuffer, char *offset) {
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vertexBuffer.bind();
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shader.bind(offset);
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}
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template <typename Shader, typename VertexBuffer, typename ElementsBuffer>
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inline void bind(Shader& shader, VertexBuffer &vertexBuffer, ElementsBuffer &elementsBuffer, char *offset) {
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vertexBuffer.bind();
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elementsBuffer.bind();
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shader.bind(offset);
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}
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};
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#endif
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}
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#endif
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#endif
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@@ -25,6 +25,7 @@ public:
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~HeadlessView();
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void createContext();
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void loadExtensions();
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void resize(uint16_t width, uint16_t height, float pixelRatio);
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std::unique_ptr<uint32_t[]> readPixels();
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@@ -33,6 +33,7 @@ enum class Event : uint8_t {
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HttpRequest,
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Sprite,
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Image,
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OpenGL,
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};
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MBGL_DEFINE_ENUM_CLASS(EventClass, Event, {
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@@ -46,6 +47,7 @@ MBGL_DEFINE_ENUM_CLASS(EventClass, Event, {
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{ Event::HttpRequest, "HttpRequest" },
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{ Event::Sprite, "Sprite" },
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{ Event::Image, "Image" },
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{ Event::OpenGL, "OpenGL" },
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{ Event(-1), "Unknown" },
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});
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@@ -3,35 +3,22 @@
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#include <string>
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#ifdef NVIDIA
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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extern PFNGLDISCARDFRAMEBUFFEREXTPROC glDiscardFramebufferEXT;
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#define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES
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#elif __APPLE__
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#if __APPLE__
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#include "TargetConditionals.h"
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#if TARGET_OS_IPHONE
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#include <OpenGLES/ES2/gl.h>
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#include <OpenGLES/ES2/glext.h>
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#define glGenVertexArrays glGenVertexArraysOES
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#define glBindVertexArray glBindVertexArrayOES
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#define glDeleteVertexArrays glDeleteVertexArraysOES
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#define GL_ARB_vertex_array_object 1
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#define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES
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// #define glGenVertexArrays glGenVertexArraysOES
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// #define glBindVertexArray glBindVertexArrayOES
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// #define glDeleteVertexArrays glDeleteVertexArraysOES
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// #define GL_ARB_vertex_array_object 1
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// #define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES
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#elif TARGET_IPHONE_SIMULATOR
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#include <OpenGLES/ES2/gl.h>
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#include <OpenGLES/ES2/glext.h>
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#elif TARGET_OS_MAC
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/gl.h>
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#if GL_APPLE_vertex_array_object
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#define GL_ARB_vertex_array_object 1
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#define glGenVertexArrays glGenVertexArraysAPPLE
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#define glBindVertexArray glBindVertexArrayAPPLE
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#define glDeleteVertexArrays glDeleteVertexArraysAPPLE
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#endif
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#else
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#error Unsupported Apple platform
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#endif
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@@ -39,7 +26,6 @@
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#define GL_GLEXT_PROTOTYPES
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES
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#else
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#define GL_GLEXT_PROTOTYPES
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#include <GL/gl.h>
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@@ -48,8 +34,19 @@
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namespace mbgl {
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namespace gl {
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typedef void (* PFNGLBINDVERTEXARRAYPROC) (GLuint array);
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typedef void (* PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays);
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typedef void (* PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays);
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typedef GLboolean (* PFNGLISVERTEXARRAYPROC) (GLuint array);
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extern PFNGLBINDVERTEXARRAYPROC BindVertexArray;
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extern PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays;
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extern PFNGLGENVERTEXARRAYSPROC GenVertexArrays;
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extern PFNGLISVERTEXARRAYPROC IsVertexArray;
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// Debug group markers, useful for debuggin on iOS
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#if defined(__APPLE__) && defined(DEBUG) && defined(GL_EXT_debug_marker)
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#if __APPLE__ && defined(DEBUG) && defined(GL_EXT_debug_marker)
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// static int indent = 0;
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inline void start_group(const std::string &str) {
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glPushGroupMarkerEXT(0, str.c_str());
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@@ -27,7 +27,7 @@ namespace bgi = bg::index;
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typedef bgm::point<float, 2, bg::cs::cartesian> Point;
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typedef bgm::box<Point> Box;
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typedef std::pair<Box, PlacementBox> PlacementValue;
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typedef bgi::rtree<PlacementValue, bgi::rstar<16>> Tree;
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typedef bgi::rtree<PlacementValue, bgi::linear<16,4>> Tree;
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class Collision {
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