clean up gl::group() structure

This commit is contained in:
Konstantin Käfer
2014-05-12 18:25:48 +02:00
parent 6136ab6d21
commit 6ebb4c21f7
3 changed files with 7 additions and 10 deletions

View File

@@ -432,6 +432,8 @@ void Map::render() {
// ever visit a tile during rendering.
for (auto &pair : sources) {
Source &source = *pair.second;
const std::string &name = pair.first;
gl::group group(std::string("debug ") + name);
source.finishRender();
}
@@ -475,6 +477,8 @@ void Map::renderLayers(const std::vector<LayerDescription>& layers) {
}
void Map::renderLayer(const LayerDescription& layer_desc) {
gl::group group(std::string("layer: ") + layer_desc.name);
if (layer_desc.child_layer.size()) {
// This is a layer group.
// TODO: create framebuffer