clean up gl::group() structure
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@@ -432,6 +432,8 @@ void Map::render() {
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// ever visit a tile during rendering.
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for (auto &pair : sources) {
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Source &source = *pair.second;
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const std::string &name = pair.first;
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gl::group group(std::string("debug ") + name);
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source.finishRender();
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}
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@@ -475,6 +477,8 @@ void Map::renderLayers(const std::vector<LayerDescription>& layers) {
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}
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void Map::renderLayer(const LayerDescription& layer_desc) {
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gl::group group(std::string("layer: ") + layer_desc.name);
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if (layer_desc.child_layer.size()) {
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// This is a layer group.
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// TODO: create framebuffer
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