move node-mbgl to platform/node/ directory
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66
platform/node/src/node_map.hpp
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66
platform/node/src/node_map.hpp
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#pragma once
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#include "node_file_source.hpp"
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#include <mbgl/map/map.hpp>
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#include <mbgl/platform/default/headless_view.hpp>
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wunused-parameter"
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#pragma GCC diagnostic ignored "-Wshadow"
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#include <node.h>
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#include <nan.h>
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#pragma GCC diagnostic pop
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#include <queue>
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namespace node_mbgl {
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class NodeMap : public node::ObjectWrap {
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struct RenderOptions;
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class RenderWorker;
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////////////////////////////////////////////////////////////////////////////////////////////////
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// Static Node Methods
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public:
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static void Init(v8::Handle<v8::Object> target);
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static NAN_METHOD(New);
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static NAN_METHOD(Load);
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static NAN_METHOD(Render);
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static NAN_METHOD(Release);
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void startRender(std::unique_ptr<NodeMap::RenderOptions> options);
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void renderFinished();
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void release();
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inline bool isLoaded() { return loaded; }
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inline bool isValid() { return valid; }
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static std::unique_ptr<NodeMap::RenderOptions> ParseOptions(v8::Local<v8::Object> obj);
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static v8::Persistent<v8::FunctionTemplate> constructorTemplate;
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////////////////////////////////////////////////////////////////////////////////////////////////
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// Instance
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private:
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NodeMap(v8::Handle<v8::Object>);
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~NodeMap();
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private:
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mbgl::HeadlessView view;
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NodeFileSource fs;
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std::unique_ptr<mbgl::Map> map;
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std::exception_ptr error;
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std::unique_ptr<const mbgl::StillImage> image;
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std::unique_ptr<NanCallback> callback;
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// Async for delivering the notifications of render completion.
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uv_async_t *async;
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bool loaded = false;
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bool valid = true;
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};
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}
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