move node-mbgl to platform/node/ directory
This commit is contained in:
349
platform/node/src/node_map.cpp
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349
platform/node/src/node_map.cpp
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@@ -0,0 +1,349 @@
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#include "node_map.hpp"
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#include <mbgl/platform/default/headless_display.hpp>
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#include <mbgl/map/still_image.hpp>
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#include <mbgl/util/exception.hpp>
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#include <unistd.h>
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namespace node_mbgl {
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struct NodeMap::RenderOptions {
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double zoom = 0;
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double bearing = 0;
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double latitude = 0;
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double longitude = 0;
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unsigned int width = 512;
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unsigned int height = 512;
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float ratio = 1.0f;
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std::vector<std::string> classes;
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};
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////////////////////////////////////////////////////////////////////////////////////////////////
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// Static Node Methods
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v8::Persistent<v8::FunctionTemplate> NodeMap::constructorTemplate;
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static std::shared_ptr<mbgl::HeadlessDisplay> sharedDisplay() {
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static auto display = std::make_shared<mbgl::HeadlessDisplay>();
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return display;
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}
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const static char* releasedMessage() {
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return "Map resources have already been released";
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}
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void NodeMap::Init(v8::Handle<v8::Object> target) {
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NanScope();
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v8::Local<v8::FunctionTemplate> t = NanNew<v8::FunctionTemplate>(New);
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t->InstanceTemplate()->SetInternalFieldCount(1);
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t->SetClassName(NanNew("Map"));
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NODE_SET_PROTOTYPE_METHOD(t, "load", Load);
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NODE_SET_PROTOTYPE_METHOD(t, "render", Render);
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NODE_SET_PROTOTYPE_METHOD(t, "release", Release);
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NanAssignPersistent(constructorTemplate, t);
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target->Set(NanNew("Map"), t->GetFunction());
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// Initialize display connection on module load.
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sharedDisplay();
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}
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NAN_METHOD(NodeMap::New) {
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NanScope();
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if (!args.IsConstructCall()) {
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return NanThrowTypeError("Use the new operator to create new Map objects");
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}
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if (args.Length() < 1 || !args[0]->IsObject()) {
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return NanThrowTypeError("Requires an options object as first argument");
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}
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auto options = args[0]->ToObject();
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// Check that 'request', 'cancel' and 'ratio' are defined.
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if (!options->Has(NanNew("request")) || !options->Get(NanNew("request"))->IsFunction()) {
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return NanThrowError("Options object must have a 'request' method");
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}
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if (options->Has(NanNew("cancel")) && !options->Get(NanNew("cancel"))->IsFunction()) {
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return NanThrowError("Options object 'cancel' property must be a function");
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}
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if (!options->Has(NanNew("ratio")) || !options->Get(NanNew("ratio"))->IsNumber()) {
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return NanThrowError("Options object must have a numerical 'ratio' property");
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}
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try {
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auto nodeMap = new NodeMap(options);
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nodeMap->Wrap(args.This());
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} catch(std::exception &ex) {
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return NanThrowError(ex.what());
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}
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NanReturnValue(args.This());
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}
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const std::string StringifyStyle(v8::Handle<v8::Value> styleHandle) {
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NanScope();
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auto JSON = NanGetCurrentContext()->Global()->Get(NanNew("JSON"))->ToObject();
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auto stringify = v8::Handle<v8::Function>::Cast(JSON->Get(NanNew("stringify")));
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return *NanUtf8String(stringify->Call(JSON, 1, &styleHandle));
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}
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NAN_METHOD(NodeMap::Load) {
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NanScope();
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auto nodeMap = node::ObjectWrap::Unwrap<NodeMap>(args.Holder());
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if (!nodeMap->isValid()) return NanThrowError(releasedMessage());
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// Reset the flag as this could be the second time
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// we are calling this (being the previous successful).
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nodeMap->loaded = false;
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if (args.Length() < 1) {
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return NanThrowError("Requires a map style as first argument");
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}
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std::string style;
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if (args[0]->IsObject()) {
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style = StringifyStyle(args[0]);
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} else if (args[0]->IsString()) {
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style = *NanUtf8String(args[0]);
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} else {
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return NanThrowTypeError("First argument must be a string or object");
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}
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try {
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nodeMap->map->setStyleJSON(style, ".");
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} catch (const std::exception &ex) {
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return NanThrowError(ex.what());
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}
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nodeMap->loaded = true;
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NanReturnUndefined();
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}
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std::unique_ptr<NodeMap::RenderOptions> NodeMap::ParseOptions(v8::Local<v8::Object> obj) {
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NanScope();
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auto options = std::make_unique<RenderOptions>();
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if (obj->Has(NanNew("zoom"))) { options->zoom = obj->Get(NanNew("zoom"))->NumberValue(); }
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if (obj->Has(NanNew("bearing"))) { options->bearing = obj->Get(NanNew("bearing"))->NumberValue(); }
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if (obj->Has(NanNew("center"))) {
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auto center = obj->Get(NanNew("center")).As<v8::Array>();
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if (center->Length() > 0) { options->latitude = center->Get(0)->NumberValue(); }
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if (center->Length() > 1) { options->longitude = center->Get(1)->NumberValue(); }
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}
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if (obj->Has(NanNew("width"))) { options->width = obj->Get(NanNew("width"))->IntegerValue(); }
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if (obj->Has(NanNew("height"))) { options->height = obj->Get(NanNew("height"))->IntegerValue(); }
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if (obj->Has(NanNew("ratio"))) { options->ratio = obj->Get(NanNew("ratio"))->IntegerValue(); }
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if (obj->Has(NanNew("classes"))) {
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auto classes = obj->Get(NanNew("classes"))->ToObject().As<v8::Array>();
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const int length = classes->Length();
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options->classes.reserve(length);
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for (int i = 0; i < length; i++) {
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options->classes.push_back(std::string { *NanUtf8String(classes->Get(i)->ToString()) });
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}
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}
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return options;
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}
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NAN_METHOD(NodeMap::Render) {
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NanScope();
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auto nodeMap = node::ObjectWrap::Unwrap<NodeMap>(args.Holder());
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if (!nodeMap->isValid()) return NanThrowError(releasedMessage());
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if (args.Length() <= 0 || !args[0]->IsObject()) {
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return NanThrowTypeError("First argument must be an options object");
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}
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if (args.Length() <= 1 || !args[1]->IsFunction()) {
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return NanThrowTypeError("Second argument must be a callback function");
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}
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if (!nodeMap->isLoaded()) {
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return NanThrowTypeError("Style is not loaded");
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}
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auto options = ParseOptions(args[0]->ToObject());
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assert(!nodeMap->callback);
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assert(!nodeMap->image);
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nodeMap->callback = std::unique_ptr<NanCallback>(new NanCallback(args[1].As<v8::Function>()));
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try {
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nodeMap->startRender(std::move(options));
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} catch (mbgl::util::Exception &ex) {
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return NanThrowError(ex.what());
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}
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NanReturnUndefined();
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}
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void NodeMap::startRender(std::unique_ptr<NodeMap::RenderOptions> options) {
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view.resize(options->width, options->height);
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map->update(mbgl::Update::Dimensions);
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map->setClasses(options->classes);
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map->setLatLngZoom(mbgl::LatLng(options->latitude, options->longitude), options->zoom);
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map->setBearing(options->bearing);
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map->renderStill([this](const std::exception_ptr eptr, std::unique_ptr<const mbgl::StillImage> result) {
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if (eptr) {
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error = std::move(eptr);
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uv_async_send(async);
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} else {
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assert(!image);
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image = std::move(result);
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uv_async_send(async);
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}
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});
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// Retain this object, otherwise it might get destructed before we are finished rendering the
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// still image.
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Ref();
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// Similarly, we're now waiting for the async to be called, so we need to make sure that it
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// keeps the loop alive.
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uv_ref(reinterpret_cast<uv_handle_t *>(async));
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}
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void NodeMap::renderFinished() {
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NanScope();
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// We're done with this render call, so we're unrefing so that the loop could close.
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uv_unref(reinterpret_cast<uv_handle_t *>(async));
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// There is no render pending anymore, we the GC could now delete this object if it went out
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// of scope.
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Unref();
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// Move the callback and image out of the way so that the callback can start a new render call.
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auto cb = std::move(callback);
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auto img = std::move(image);
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assert(cb);
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// These have to be empty to be prepared for the next render call.
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assert(!callback);
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assert(!image);
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if (error) {
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std::string errorMessage;
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try {
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std::rethrow_exception(error);
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} catch (const std::exception& ex) {
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errorMessage = ex.what();
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}
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v8::Local<v8::Value> argv[] = {
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NanError(errorMessage.c_str())
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};
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// This must be empty to be prepared for the next render call.
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error = nullptr;
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assert(!error);
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cb->Call(1, argv);
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} else if (img) {
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auto result = NanNew<v8::Object>();
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result->Set(NanNew("width"), NanNew(img->width));
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result->Set(NanNew("height"), NanNew(img->height));
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v8::Local<v8::Object> pixels = NanNewBufferHandle(
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reinterpret_cast<char *>(img->pixels.get()),
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size_t(img->width) * size_t(img->height) * sizeof(mbgl::StillImage::Pixel),
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// Retain the StillImage object until the buffer is deleted.
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[](char *, void *hint) {
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delete reinterpret_cast<const mbgl::StillImage *>(hint);
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},
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const_cast<mbgl::StillImage *>(img.get())
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);
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img.release();
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result->Set(NanNew("pixels"), pixels);
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v8::Local<v8::Value> argv[] = {
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NanNull(),
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result,
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};
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cb->Call(2, argv);
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} else {
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v8::Local<v8::Value> argv[] = {
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NanError("Didn't get an image")
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};
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cb->Call(1, argv);
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}
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}
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NAN_METHOD(NodeMap::Release) {
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NanScope();
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auto nodeMap = node::ObjectWrap::Unwrap<NodeMap>(args.Holder());
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if (!nodeMap->isValid()) return NanThrowError(releasedMessage());
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try {
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nodeMap->release();
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} catch (const std::exception &ex) {
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return NanThrowError(ex.what());
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}
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NanReturnUndefined();
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}
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void NodeMap::release() {
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if (!isValid()) throw mbgl::util::Exception(releasedMessage());
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valid = false;
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uv_close(reinterpret_cast<uv_handle_t *>(async), [] (uv_handle_t *handle) {
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delete reinterpret_cast<uv_async_t *>(handle);
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});
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map.reset(nullptr);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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// Instance
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NodeMap::NodeMap(v8::Handle<v8::Object> options) :
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view(sharedDisplay(), options->Get(NanNew("ratio"))->NumberValue()),
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fs(options),
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map(std::make_unique<mbgl::Map>(view, fs, mbgl::MapMode::Still)),
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async(new uv_async_t) {
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async->data = this;
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#if UV_VERSION_MAJOR == 0 && UV_VERSION_MINOR <= 10
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uv_async_init(uv_default_loop(), async, [](uv_async_t *as, int) {
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#else
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uv_async_init(uv_default_loop(), async, [](uv_async_t *as) {
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#endif
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reinterpret_cast<NodeMap *>(as->data)->renderFinished();
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});
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// Make sure the async handle doesn't keep the loop alive.
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uv_unref(reinterpret_cast<uv_handle_t *>(async));
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}
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NodeMap::~NodeMap() {
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if (valid) release();
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}
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}
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