Optimize fill extrusion memory by using instancing [Core optimization] (#4256)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: Bart Louwers <bart@emeel.net> Co-authored-by: Adrian Cojocaru <adrian.cojocaru92@yahoo.com>
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@@ -94,7 +94,9 @@ MLN_GENERATED_OPENGL_SHADER_HEADERS = [
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"include/mbgl/shaders/gl/fill_outline_pattern.hpp",
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"include/mbgl/shaders/gl/fill_outline_triangulated.hpp",
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"include/mbgl/shaders/gl/fill_extrusion.hpp",
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"include/mbgl/shaders/gl/fill_extrusion_instanced.hpp",
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"include/mbgl/shaders/gl/fill_extrusion_pattern.hpp",
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"include/mbgl/shaders/gl/fill_extrusion_pattern_instanced.hpp",
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"include/mbgl/shaders/gl/heatmap.hpp",
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"include/mbgl/shaders/gl/heatmap_texture.hpp",
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"include/mbgl/shaders/gl/hillshade_prepare.hpp",
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