[build] switch to CMake
This is very much a work in progress.
This commit is contained in:
@@ -1,8 +0,0 @@
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#!/usr/bin/env bash
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NAME=$1
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shift
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CMD=$@
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DIR="build/binding.xcodeproj/xcshareddata/xcschemes"
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mkdir -p "${DIR}"
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sed "s#{{NODE_PATH}}#$(dirname `which node`)#;s#{{BLUEPRINT_IDENTIFIER}}#$(hexdump -n 12 -v -e '/1 "%02X"' /dev/urandom)#;s#{{WORKING_DIRECTORY}}#$(pwd)#;s#{{NODE_ARGUMENT}}#${CMD}#" platform/node/scripts/node.xcscheme > "${DIR}/${NAME}.xcscheme"
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@@ -1,98 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "0700"
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version = "1.3">
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<BuildAction
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES">
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<BuildActionEntries>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "{{BLUEPRINT_IDENTIFIER}}"
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BuildableName = "action_after_build"
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BlueprintName = "action_after_build"
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ReferencedContainer = "container:build/binding.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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</BuildActionEntries>
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</BuildAction>
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<TestAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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shouldUseLaunchSchemeArgsEnv = "YES">
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<Testables>
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</Testables>
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<AdditionalOptions>
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</AdditionalOptions>
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</TestAction>
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<LaunchAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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launchStyle = "0"
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useCustomWorkingDirectory = "YES"
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customWorkingDirectory = "{{WORKING_DIRECTORY}}"
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ignoresPersistentStateOnLaunch = "NO"
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debugDocumentVersioning = "YES"
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debugServiceExtension = "internal"
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allowLocationSimulation = "YES">
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<PathRunnable
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runnableDebuggingMode = "0"
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FilePath = "{{NODE_PATH}}/node">
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</PathRunnable>
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<MacroExpansion>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "{{BLUEPRINT_IDENTIFIER}}"
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BuildableName = "action_after_build"
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BlueprintName = "action_after_build"
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ReferencedContainer = "container:build/binding.xcodeproj">
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</BuildableReference>
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</MacroExpansion>
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<CommandLineArguments>
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<CommandLineArgument
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argument = "{{NODE_ARGUMENT}}"
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isEnabled = "YES">
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</CommandLineArgument>
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</CommandLineArguments>
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<EnvironmentVariables>
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<EnvironmentVariable
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key = "PATH"
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value = "{{NODE_PATH}}:$PATH"
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isEnabled = "YES">
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</EnvironmentVariable>
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</EnvironmentVariables>
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<AdditionalOptions>
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</AdditionalOptions>
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</LaunchAction>
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<ProfileAction
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buildConfiguration = "Release"
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shouldUseLaunchSchemeArgsEnv = "YES"
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savedToolIdentifier = ""
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useCustomWorkingDirectory = "NO"
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debugDocumentVersioning = "YES">
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<MacroExpansion>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "{{BLUEPRINT_IDENTIFIER}}"
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BuildableName = "action_after_build"
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BlueprintName = "action_after_build"
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ReferencedContainer = "container:build/binding.xcodeproj">
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</BuildableReference>
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</MacroExpansion>
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</ProfileAction>
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<AnalyzeAction
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buildConfiguration = "Debug">
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</AnalyzeAction>
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<ArchiveAction
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buildConfiguration = "Release"
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revealArchiveInOrganizer = "YES">
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</ArchiveAction>
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</Scheme>
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