[core] Switch to the new OpenGL abstraction
This patch will make Mapbox GL Core never use OpenGL directly. We should consider locking into OpenGL ES 2.0 to simplify the code path and remove #ifdefs.
This commit is contained in:
@@ -1,9 +1,10 @@
|
||||
#include <mbgl/test/util.hpp>
|
||||
|
||||
#include <mbgl/gl/gl.hpp>
|
||||
#include <mbgl/platform/gl_functions.hpp>
|
||||
#include <mbgl/map/map.hpp>
|
||||
#include <mbgl/util/default_thread_pool.hpp>
|
||||
#include <mbgl/storage/default_file_source.hpp>
|
||||
#include <mbgl/gl/defines.hpp>
|
||||
#include <mbgl/gl/headless_frontend.hpp>
|
||||
#include <mbgl/style/style.hpp>
|
||||
#include <mbgl/style/layers/custom_layer.hpp>
|
||||
@@ -14,6 +15,7 @@
|
||||
|
||||
using namespace mbgl;
|
||||
using namespace mbgl::style;
|
||||
using namespace mbgl::platform;
|
||||
|
||||
// Note that custom layers need to draw geometry with a z value of 1 to take advantage of
|
||||
// depth-based fragment culling.
|
||||
|
||||
Reference in New Issue
Block a user