Make pixelRatio constant across a Map object lifetime

also moves framebuffer size out of TransformState into its own object
This commit is contained in:
Konstantin Käfer
2015-07-01 12:39:21 +02:00
parent 3a07cb2f1e
commit 675ddddee7
40 changed files with 308 additions and 214 deletions

View File

@@ -292,11 +292,11 @@ TileData::State Source::addTile(MapData& data,
if (info.type == SourceType::Vector) {
auto tileData = std::make_shared<VectorTileData>(normalized_id, style, info,
transformState.getAngle(), data.getCollisionDebug());
tileData->request(transformState.getPixelRatio(), callback);
tileData->request(data.pixelRatio, callback);
new_tile.data = tileData;
} else if (info.type == SourceType::Raster) {
auto tileData = std::make_shared<RasterTileData>(normalized_id, texturePool, info, style.workers);
tileData->request(transformState.getPixelRatio(), callback);
tileData->request(data.pixelRatio, callback);
new_tile.data = tileData;
} else if (info.type == SourceType::Annotations) {
new_tile.data = std::make_shared<LiveTileData>(normalized_id,