use an event loop per map that is not the render thread

This commit is contained in:
Konstantin Käfer
2014-04-25 14:26:59 +02:00
parent a0d935eac7
commit 666f593803
18 changed files with 152 additions and 112 deletions

View File

@@ -7,6 +7,7 @@
#include <llmr/renderer/text_bucket.hpp>
#include <llmr/renderer/raster_bucket.hpp>
#include <llmr/util/raster.hpp>
#include <llmr/geometry/glyph_atlas.hpp>
#include <llmr/util/std.hpp>