use an event loop per map that is not the render thread
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@@ -7,6 +7,7 @@
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#include <llmr/renderer/text_bucket.hpp>
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#include <llmr/renderer/raster_bucket.hpp>
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#include <llmr/util/raster.hpp>
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#include <llmr/geometry/glyph_atlas.hpp>
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#include <llmr/util/std.hpp>
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