[core] Port global symbol query from GL JS:
- Symbol querying is now global instead of per-tile - Symbols that bleed over tile boundaries no longer missed in queries - Symbol results now sorted based on rendering order (ie overlapping symbols change their sort order when a bearing change causes their render order to change) - Placement::retainedQueryData now responsible for maintaining symbol querying data for buckets that may no longer be in the TilePyramid.
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@@ -6,8 +6,6 @@
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"query-tests/geometry/multilinestring": "needs investigation",
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"query-tests/geometry/multipolygon": "needs investigation",
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"query-tests/geometry/polygon": "needs investigation",
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"query-tests/symbol/panned-after-insert": "https://github.com/mapbox/mapbox-gl-native/issues/10408",
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"query-tests/symbol/rotated-after-insert": "https://github.com/mapbox/mapbox-gl-native/issues/10408",
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"query-tests/world-wrapping/box": "skip - needs issue",
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"query-tests/world-wrapping/point": "skip - needs issue",
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"render-tests/background-color/transition": "https://github.com/mapbox/mapbox-gl-native/issues/10619",
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