[core] Port global symbol query from GL JS:

- Symbol querying is now global instead of per-tile
 - Symbols that bleed over tile boundaries no longer missed in queries
 - Symbol results now sorted based on rendering order (ie overlapping symbols change their sort order when a bearing change causes their render order to change)
 - Placement::retainedQueryData now responsible for maintaining symbol querying data for buckets that may no longer be in the TilePyramid.
This commit is contained in:
Chris Loer
2018-04-18 16:33:37 -07:00
committed by Chris Loer
parent ed4538bb30
commit 661b4e0558
35 changed files with 219 additions and 196 deletions

View File

@@ -6,8 +6,6 @@
"query-tests/geometry/multilinestring": "needs investigation",
"query-tests/geometry/multipolygon": "needs investigation",
"query-tests/geometry/polygon": "needs investigation",
"query-tests/symbol/panned-after-insert": "https://github.com/mapbox/mapbox-gl-native/issues/10408",
"query-tests/symbol/rotated-after-insert": "https://github.com/mapbox/mapbox-gl-native/issues/10408",
"query-tests/world-wrapping/box": "skip - needs issue",
"query-tests/world-wrapping/point": "skip - needs issue",
"render-tests/background-color/transition": "https://github.com/mapbox/mapbox-gl-native/issues/10619",