[core] Update gl-js for shader change
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@@ -2,6 +2,7 @@
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#include <mbgl/tile/raster_tile.hpp>
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#include <mbgl/renderer/raster_bucket.cpp>
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#include <mbgl/actor/actor.hpp>
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#include <mbgl/util/premultiply.hpp>
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namespace mbgl {
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@@ -16,7 +17,7 @@ void RasterTileWorker::parse(std::shared_ptr<const std::string> data) {
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}
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try {
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auto bucket = std::make_unique<RasterBucket>(decodeImage(*data));
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auto bucket = std::make_unique<RasterBucket>(util::unpremultiply(decodeImage(*data)));
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parent.invoke(&RasterTile::onParsed, std::move(bucket));
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} catch (...) {
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parent.invoke(&RasterTile::onError, std::current_exception());
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