[core] Update gl-js for shader change
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@@ -11,8 +11,7 @@ namespace mbgl {
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namespace uniforms {
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MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_image0);
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MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_image1);
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MBGL_DEFINE_UNIFORM_SCALAR(float, u_opacity0);
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MBGL_DEFINE_UNIFORM_SCALAR(float, u_opacity1);
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MBGL_DEFINE_UNIFORM_SCALAR(float, u_fade_t);
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MBGL_DEFINE_UNIFORM_SCALAR(float, u_buffer_scale);
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MBGL_DEFINE_UNIFORM_SCALAR(float, u_brightness_low);
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MBGL_DEFINE_UNIFORM_SCALAR(float, u_brightness_high);
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@@ -35,8 +34,8 @@ class RasterProgram : public Program<
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uniforms::u_matrix,
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uniforms::u_image0,
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uniforms::u_image1,
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uniforms::u_opacity0,
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uniforms::u_opacity1,
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uniforms::u_opacity,
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uniforms::u_fade_t,
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uniforms::u_brightness_low,
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uniforms::u_brightness_high,
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uniforms::u_saturation_factor,
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