cmake + tile loading
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100
src/map/map.cpp
100
src/map/map.cpp
@@ -1,31 +1,20 @@
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#include <llmr/map/map.hpp>
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#include <llmr/map/tile.hpp>
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#include <llmr/util/vec2.hpp>
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#include <iostream>
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#include <thread>
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#include <cmath>
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using namespace llmr;
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map::map(class platform *platform)
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: platform(platform),
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transform(new class transform()),
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painter(new class painter(platform, transform)) {
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transform->setLonLat(13, 50);
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transform->setZoom(3);
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tiles.push_back(new class tile(1, 0, 0));
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platform->request(tiles.back());
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tiles.push_back(new class tile(1, 1, 0));
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platform->request(tiles.back());
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tiles.push_back(new class tile(1, 0, 1));
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platform->request(tiles.back());
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tiles.push_back(new class tile(1, 1, 1));
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platform->request(tiles.back());
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map::map()
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: transform(new class transform()),
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painter(new class painter(transform)) {
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// transform->setLonLat(13, 50);
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// transform->setZoom(3);
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}
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map::~map() {
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@@ -39,24 +28,83 @@ void map::setup() {
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void map::resize(uint32_t width, uint32_t height) {
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transform->width = width;
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transform->height = height;
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platform->restart();
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updateTiles();
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platform::restart(this);
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}
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void map::moveBy(double dx, double dy) {
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transform->moveBy(dx, dy);
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platform->restart();
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updateTiles();
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platform::restart(this);
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}
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void map::scaleBy(double ds, double cx, double cy) {
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transform->scaleBy(ds, cx, cy);
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platform->restart();
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updateTiles();
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platform::restart(this);
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}
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void map::rotateBy(double cx, double cy, double sx, double sy, double ex, double ey) {
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transform->rotateBy(cx, cy, sx, sy, ex, ey);
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platform->restart();
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updateTiles();
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platform::restart(this);
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}
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void map::updateTiles() {
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// Figure out what tiles we need to load
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int32_t zoom = transform->getZoom();
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int32_t max_dim = pow(2, zoom);
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// Map four viewport corners to pixel coordinates
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box box;
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transform->mapCornersToBox(zoom, box);
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vec2<int32_t> tl, br;
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tl.x = fmax(0, floor(fmin(box.tl.x, box.bl.x)));
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tl.y = fmax(0, floor(fmin(box.tl.y, box.tr.y)));
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br.x = fmin(max_dim, ceil(fmax(box.tr.x, box.br.x)));
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br.y = fmin(max_dim, ceil(fmax(box.bl.y, box.br.y)));
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// TODO: Discard tiles that are outside the viewport
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std::vector<uint64_t> required;
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for (int32_t y = tl.y; y < br.y; y++) {
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for (int32_t x = tl.x; x < br.x; x++) {
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required.push_back(tile::toID(zoom, x, y));
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}
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}
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// Add existing child/parent tiles if the actual tile is not yet loaded
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// TODO
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// Remove tiles that we definitely don't need, i.e. tiles that are not on
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// the required list.
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for (std::vector<tile *>::iterator it = tiles.begin(); it != tiles.end(); it++) {
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tile *tile = *it;
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uint64_t id = tile::toID(tile->z, tile->x, tile->y);
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std::vector<uint64_t>::const_iterator required_it = std::find(required.begin(), required.end(), id);
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bool retain = required_it != required.end();
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if (retain) {
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// We already have the tile; remove it from the list of required tiles.
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required.erase(required_it);
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} else {
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// We don't need this tile, so we can remove it entirely.
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std::vector<class tile *>::iterator to_remove = it - 1;
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tile->cancel();
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tiles.erase(it);
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it = to_remove;
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}
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}
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// Required now only contains those tiles that are not yet in the list of
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// tiles, so we should add them all.
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for (int64_t id : required) {
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vec4<int32_t> tile_coord = tile::fromID(id);
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tile *tile = new class tile(tile_coord.z, tile_coord.x, tile_coord.y);
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tiles.push_back(tile);
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platform::request(this, tile);
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}
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}
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bool map::render() {
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painter->clear();
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@@ -72,11 +120,7 @@ bool map::render() {
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}
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void map::tileLoaded(tile *tile) {
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platform->restart();
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// fprintf(stderr, "[%8zx] tile loaded %d/%d/%d\n",
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// std::hash<std::thread::id>()(std::this_thread::get_id()),
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// tile->z, tile->x, tile->y);
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// schedule rerender
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platform::restart(this);
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}
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void map::tileFailed(tile *tile) {
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