[test runner] Rendering a single tile in Tile mode

This commit is contained in:
Mikhail Pozdnyakov
2019-12-17 13:10:45 +02:00
parent 2fd9d4a1fe
commit 64a37ceb05
3 changed files with 40 additions and 11 deletions

View File

@@ -497,9 +497,10 @@ TestMetadata parseTestMetadata(const TestPaths& paths, const Manifest& manifest)
metadata.outputsImage = true;
assert(testValue["mapMode"].IsString());
std::string mapModeStr = testValue["mapMode"].GetString();
if (mapModeStr == "tile")
if (mapModeStr == "tile") {
metadata.mapMode = mbgl::MapMode::Tile;
else if (mapModeStr == "continuous") {
metadata.size = {uint32_t(mbgl::util::tileSize), uint32_t(mbgl::util::tileSize)};
} else if (mapModeStr == "continuous") {
metadata.mapMode = mbgl::MapMode::Continuous;
metadata.outputsImage = false;
} else if (mapModeStr == "static")