[test runner] Rendering a single tile in Tile mode
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@@ -497,9 +497,10 @@ TestMetadata parseTestMetadata(const TestPaths& paths, const Manifest& manifest)
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metadata.outputsImage = true;
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assert(testValue["mapMode"].IsString());
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std::string mapModeStr = testValue["mapMode"].GetString();
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if (mapModeStr == "tile")
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if (mapModeStr == "tile") {
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metadata.mapMode = mbgl::MapMode::Tile;
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else if (mapModeStr == "continuous") {
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metadata.size = {uint32_t(mbgl::util::tileSize), uint32_t(mbgl::util::tileSize)};
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} else if (mapModeStr == "continuous") {
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metadata.mapMode = mbgl::MapMode::Continuous;
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metadata.outputsImage = false;
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} else if (mapModeStr == "static")
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