[core] Refactor Painter away
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
#include <mbgl/renderer/render_tile.hpp>
|
||||
#include <mbgl/renderer/painter.hpp>
|
||||
#include <mbgl/renderer/paint_parameters.hpp>
|
||||
#include <mbgl/renderer/buckets/debug_bucket.hpp>
|
||||
#include <mbgl/renderer/render_static_data.hpp>
|
||||
#include <mbgl/programs/programs.hpp>
|
||||
#include <mbgl/map/transform_state.hpp>
|
||||
#include <mbgl/tile/tile.hpp>
|
||||
@@ -51,30 +52,30 @@ mat4 RenderTile::translatedClipMatrix(const std::array<float, 2>& translation,
|
||||
return translateVtxMatrix(nearClippedMatrix, translation, anchor, state, false);
|
||||
}
|
||||
|
||||
void RenderTile::startRender(Painter& painter) {
|
||||
tile.upload(painter.context);
|
||||
void RenderTile::startRender(PaintParameters& parameters) {
|
||||
tile.upload(parameters.context);
|
||||
|
||||
// Calculate two matrices for this tile: matrix is the standard tile matrix; nearClippedMatrix
|
||||
// clips the near plane to 100 to save depth buffer precision
|
||||
painter.state.matrixFor(matrix, id);
|
||||
painter.state.matrixFor(nearClippedMatrix, id);
|
||||
matrix::multiply(matrix, painter.projMatrix, matrix);
|
||||
matrix::multiply(nearClippedMatrix, painter.nearClippedProjMatrix, nearClippedMatrix);
|
||||
parameters.state.matrixFor(matrix, id);
|
||||
parameters.state.matrixFor(nearClippedMatrix, id);
|
||||
matrix::multiply(matrix, parameters.projMatrix, matrix);
|
||||
matrix::multiply(nearClippedMatrix, parameters.nearClippedProjMatrix, nearClippedMatrix);
|
||||
}
|
||||
|
||||
void RenderTile::finishRender(Painter& painter) {
|
||||
if (!used || painter.frame.debugOptions == MapDebugOptions::NoDebug)
|
||||
void RenderTile::finishRender(PaintParameters& parameters) {
|
||||
if (!used || parameters.debugOptions == MapDebugOptions::NoDebug)
|
||||
return;
|
||||
|
||||
static const style::Properties<>::PossiblyEvaluated properties {};
|
||||
static const DebugProgram::PaintPropertyBinders paintAttibuteData(properties, 0);
|
||||
|
||||
auto draw = [&] (Color color, const auto& vertexBuffer, const auto& indexBuffer, const auto& segments, auto drawMode) {
|
||||
painter.programs->debug.draw(
|
||||
painter.context,
|
||||
parameters.programs.debug.draw(
|
||||
parameters.context,
|
||||
drawMode,
|
||||
gl::DepthMode::disabled(),
|
||||
painter.stencilModeForClipping(clip),
|
||||
parameters.stencilModeForClipping(clip),
|
||||
gl::ColorMode::unblended(),
|
||||
DebugProgram::UniformValues {
|
||||
uniforms::u_matrix::Value{ matrix },
|
||||
@@ -85,41 +86,41 @@ void RenderTile::finishRender(Painter& painter) {
|
||||
segments,
|
||||
paintAttibuteData,
|
||||
properties,
|
||||
painter.state.getZoom(),
|
||||
parameters.state.getZoom(),
|
||||
"debug"
|
||||
);
|
||||
};
|
||||
|
||||
if (painter.frame.debugOptions & (MapDebugOptions::Timestamps | MapDebugOptions::ParseStatus)) {
|
||||
if (parameters.debugOptions & (MapDebugOptions::Timestamps | MapDebugOptions::ParseStatus)) {
|
||||
if (!tile.debugBucket || tile.debugBucket->renderable != tile.isRenderable() ||
|
||||
tile.debugBucket->complete != tile.isComplete() ||
|
||||
!(tile.debugBucket->modified == tile.modified) ||
|
||||
!(tile.debugBucket->expires == tile.expires) ||
|
||||
tile.debugBucket->debugMode != painter.frame.debugOptions) {
|
||||
tile.debugBucket->debugMode != parameters.debugOptions) {
|
||||
tile.debugBucket = std::make_unique<DebugBucket>(
|
||||
tile.id, tile.isRenderable(), tile.isComplete(), tile.modified,
|
||||
tile.expires, painter.frame.debugOptions, painter.context);
|
||||
tile.expires, parameters.debugOptions, parameters.context);
|
||||
}
|
||||
|
||||
draw(Color::white(),
|
||||
*tile.debugBucket->vertexBuffer,
|
||||
*tile.debugBucket->indexBuffer,
|
||||
tile.debugBucket->segments,
|
||||
gl::Lines { 4.0f * painter.frame.pixelRatio });
|
||||
gl::Lines { 4.0f * parameters.pixelRatio });
|
||||
|
||||
draw(Color::black(),
|
||||
*tile.debugBucket->vertexBuffer,
|
||||
*tile.debugBucket->indexBuffer,
|
||||
tile.debugBucket->segments,
|
||||
gl::Lines { 2.0f * painter.frame.pixelRatio });
|
||||
gl::Lines { 2.0f * parameters.pixelRatio });
|
||||
}
|
||||
|
||||
if (painter.frame.debugOptions & MapDebugOptions::TileBorders) {
|
||||
if (parameters.debugOptions & MapDebugOptions::TileBorders) {
|
||||
draw(Color::red(),
|
||||
painter.tileVertexBuffer,
|
||||
painter.tileBorderIndexBuffer,
|
||||
painter.tileBorderSegments,
|
||||
gl::LineStrip { 4.0f * painter.frame.pixelRatio });
|
||||
parameters.staticData.tileVertexBuffer,
|
||||
parameters.staticData.tileBorderIndexBuffer,
|
||||
parameters.staticData.tileBorderSegments,
|
||||
gl::LineStrip { 4.0f * parameters.pixelRatio });
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user