[core] Refactor Painter away

This commit is contained in:
John Firebaugh
2017-07-18 16:11:44 -07:00
parent 72b7e39074
commit 64203ba53f
42 changed files with 814 additions and 872 deletions

View File

@@ -0,0 +1,67 @@
#include <mbgl/renderer/render_static_data.hpp>
#include <mbgl/programs/program_parameters.hpp>
namespace mbgl {
static gl::VertexVector<FillLayoutVertex> tileVertices() {
gl::VertexVector<FillLayoutVertex> result;
result.emplace_back(FillProgram::layoutVertex({ 0, 0 }));
result.emplace_back(FillProgram::layoutVertex({ util::EXTENT, 0 }));
result.emplace_back(FillProgram::layoutVertex({ 0, util::EXTENT }));
result.emplace_back(FillProgram::layoutVertex({ util::EXTENT, util::EXTENT }));
return result;
}
static gl::IndexVector<gl::Triangles> quadTriangleIndices() {
gl::IndexVector<gl::Triangles> result;
result.emplace_back(0, 1, 2);
result.emplace_back(1, 2, 3);
return result;
}
static gl::IndexVector<gl::LineStrip> tileLineStripIndices() {
gl::IndexVector<gl::LineStrip> result;
result.emplace_back(0);
result.emplace_back(1);
result.emplace_back(3);
result.emplace_back(2);
result.emplace_back(0);
return result;
}
static gl::VertexVector<RasterLayoutVertex> rasterVertices() {
gl::VertexVector<RasterLayoutVertex> result;
result.emplace_back(RasterProgram::layoutVertex({ 0, 0 }, { 0, 0 }));
result.emplace_back(RasterProgram::layoutVertex({ util::EXTENT, 0 }, { 32767, 0 }));
result.emplace_back(RasterProgram::layoutVertex({ 0, util::EXTENT }, { 0, 32767 }));
result.emplace_back(RasterProgram::layoutVertex({ util::EXTENT, util::EXTENT }, { 32767, 32767 }));
return result;
}
static gl::VertexVector<ExtrusionTextureLayoutVertex> extrusionTextureVertices() {
gl::VertexVector<ExtrusionTextureLayoutVertex> result;
result.emplace_back(ExtrusionTextureProgram::layoutVertex({ 0, 0 }));
result.emplace_back(ExtrusionTextureProgram::layoutVertex({ 1, 0 }));
result.emplace_back(ExtrusionTextureProgram::layoutVertex({ 0, 1 }));
result.emplace_back(ExtrusionTextureProgram::layoutVertex({ 1, 1 }));
return result;
}
RenderStaticData::RenderStaticData(gl::Context& context, float pixelRatio, const optional<std::string>& programCacheDir)
: tileVertexBuffer(context.createVertexBuffer(tileVertices())),
rasterVertexBuffer(context.createVertexBuffer(rasterVertices())),
extrusionTextureVertexBuffer(context.createVertexBuffer(extrusionTextureVertices())),
quadTriangleIndexBuffer(context.createIndexBuffer(quadTriangleIndices())),
tileBorderIndexBuffer(context.createIndexBuffer(tileLineStripIndices())),
programs(context, ProgramParameters { pixelRatio, false, programCacheDir })
#ifndef NDEBUG
, overdrawPrograms(context, ProgramParameters { pixelRatio, true, programCacheDir })
#endif
{
tileTriangleSegments.emplace_back(0, 0, 4, 6);
tileBorderSegments.emplace_back(0, 0, 4, 5);
rasterSegments.emplace_back(0, 0, 4, 6);
extrusionTextureSegments.emplace_back(0, 0, 4, 6);
}
} // namespace mbgl