[core] Introduce TileRenderData
Remove rendering functionality from Tile implementations.
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@@ -111,14 +111,14 @@ TEST(CustomGeometryTile, InvokeTileChanged) {
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CustomGeometryTile tile(OverscaledTileID(0, 0, 0), "source", test.tileParameters, CustomGeometrySource::TileOptions(),
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loaderActor);
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Immutable<LayerProperties> layerProperties = makeMutable<CircleLayerProperties>(staticImmutableCast<CircleLayer::Impl>(layer.baseImpl));
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StubTileObserver observer;
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observer.tileChanged = [&] (const Tile&) {
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// Once present, the bucket should never "disappear", which would cause
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// flickering.
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ASSERT_NE(nullptr, tile.getBucket(*layer.baseImpl));
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ASSERT_TRUE(tile.layerPropertiesUpdated(layerProperties));
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};
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Immutable<LayerProperties> layerProperties = makeMutable<CircleLayerProperties>(staticImmutableCast<CircleLayer::Impl>(layer.baseImpl));
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std::vector<Immutable<LayerProperties>> layers { layerProperties };
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tile.setLayers(layers);
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tile.setObserver(&observer);
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