move blurring to texture object
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25
src/renderer/painter_prerender.cpp
Normal file
25
src/renderer/painter_prerender.cpp
Normal file
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#include <llmr/renderer/painter.hpp>
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using namespace llmr;
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void Painter::renderPrerenderedTexture(Bucket &bucket, const GenericProperties &properties) {
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const int buffer = 4096 * properties.prerenderBuffer;
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// draw the texture on a quad
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depthMask(false);
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useProgram(rasterShader->program);
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rasterShader->setMatrix(matrix);
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rasterShader->setOpacity(1);
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glDepthRange(strata, 1.0f);
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glActiveTexture(GL_TEXTURE0);
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rasterShader->setImage(0);
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rasterShader->setBuffer(buffer);
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bucket.prerendered->bindTexture();
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coveringRasterArray.bind(*rasterShader, tileStencilBuffer, BUFFER_OFFSET(0));
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glDrawArrays(GL_TRIANGLES, 0, (GLsizei)tileStencilBuffer.index());
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depthMask(true);
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}
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