[core] change std::array<uint16_t, 2> to mbgl::Size

This commit is contained in:
Konstantin Käfer
2016-10-26 15:22:31 -07:00
parent ef8017198c
commit 62b56b799a
72 changed files with 461 additions and 431 deletions

View File

@@ -85,7 +85,8 @@ void Painter::renderDebugFrame(const mat4 &matrix) {
tileBorderArray.bind(plainShader, tileLineStripVertexBuffer, BUFFER_OFFSET_0, context);
plainShader.u_color = { 1.0f, 0.0f, 0.0f, 1.0f };
context.lineWidth = 4.0f * frame.pixelRatio;
MBGL_CHECK_ERROR(glDrawArrays(GL_LINE_STRIP, 0, static_cast<GLsizei>(tileLineStripVertexBuffer.vertexCount)));
MBGL_CHECK_ERROR(glDrawArrays(GL_LINE_STRIP, 0,
static_cast<GLsizei>(tileLineStripVertexBuffer.vertexCount)));
}
#ifndef NDEBUG
@@ -101,28 +102,28 @@ void Painter::renderClipMasks(PaintParameters&) {
// Read the stencil buffer
const auto viewport = context.viewport.getCurrentValue();
auto pixels = std::make_unique<uint8_t[]>(viewport.width * viewport.height);
auto pixels = std::make_unique<uint8_t[]>(viewport.size.width * viewport.size.height);
MBGL_CHECK_ERROR(glReadPixels(
viewport.x, // GLint x
viewport.y, // GLint y
viewport.width, // GLsizei width
viewport.height, // GLsizei height
GL_STENCIL_INDEX, // GLenum format
GL_UNSIGNED_BYTE, // GLenum type
pixels.get() // GLvoid * data
viewport.x, // GLint x
viewport.y, // GLint y
viewport.size.width, // GLsizei width
viewport.size.height, // GLsizei height
GL_STENCIL_INDEX, // GLenum format
GL_UNSIGNED_BYTE, // GLenum type
pixels.get() // GLvoid * data
));
// Scale the Stencil buffer to cover the entire color space.
auto it = pixels.get();
auto end = it + viewport.width * viewport.height;
auto end = it + viewport.size.width * viewport.size.height;
const auto factor = 255.0f / *std::max_element(it, end);
for (; it != end; ++it) {
*it *= factor;
}
MBGL_CHECK_ERROR(glWindowPos2i(viewport.x, viewport.y));
MBGL_CHECK_ERROR(glDrawPixels(viewport.width, viewport.height, GL_LUMINANCE, GL_UNSIGNED_BYTE,
pixels.get()));
MBGL_CHECK_ERROR(glDrawPixels(viewport.size.width, viewport.size.height, GL_LUMINANCE,
GL_UNSIGNED_BYTE, pixels.get()));
#endif // MBGL_USE_GLES2
}
#endif // NDEBUG
@@ -140,25 +141,25 @@ void Painter::renderDepthBuffer(PaintParameters&) {
// Read the stencil buffer
const auto viewport = context.viewport.getCurrentValue();
auto pixels = std::make_unique<uint8_t[]>(viewport.width * viewport.height);
auto pixels = std::make_unique<uint8_t[]>(viewport.size.width * viewport.size.height);
const double base = 1.0 / (1.0 - depthRangeSize);
glPixelTransferf(GL_DEPTH_SCALE, base);
glPixelTransferf(GL_DEPTH_BIAS, 1.0 - base);
MBGL_CHECK_ERROR(glReadPixels(
viewport.x, // GLint x
viewport.y, // GLint y
viewport.width, // GLsizei width
viewport.height, // GLsizei height
GL_DEPTH_COMPONENT, // GLenum format
GL_UNSIGNED_BYTE, // GLenum type
pixels.get() // GLvoid * data
viewport.x, // GLint x
viewport.y, // GLint y
viewport.size.width, // GLsizei width
viewport.size.height, // GLsizei height
GL_DEPTH_COMPONENT, // GLenum format
GL_UNSIGNED_BYTE, // GLenum type
pixels.get() // GLvoid * data
));
MBGL_CHECK_ERROR(glWindowPos2i(viewport.x, viewport.y));
MBGL_CHECK_ERROR(glDrawPixels(viewport.width, viewport.height, GL_LUMINANCE, GL_UNSIGNED_BYTE,
pixels.get()));
MBGL_CHECK_ERROR(glDrawPixels(viewport.size.width, viewport.size.height, GL_LUMINANCE,
GL_UNSIGNED_BYTE, pixels.get()));
#endif // MBGL_USE_GLES2
}
#endif // NDEBUG