draw by layer, not by tile
This is needed for correctly compositing raster imagery into the map fixes #122 fixes #157
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@@ -40,4 +40,4 @@ void VectorTileData::render(Painter &painter, const LayerDescription& layer_desc
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assert(databucket_it->second);
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databucket_it->second->render(painter, layer_desc.name, id);
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}
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}
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}
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