draw by layer, not by tile
This is needed for correctly compositing raster imagery into the map fixes #122 fixes #157
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@@ -57,16 +57,25 @@ size_t Source::prepareRender(const TransformState &transform) {
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return masks;
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}
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void Source::render() {
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void Source::render(const LayerDescription& layer_desc, const BucketDescription &bucket_desc) {
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if (!enabled) return;
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for (const Tile& tile : tiles) {
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if (tile.data && tile.data->state == TileData::State::parsed) {
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painter.render(tile);
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painter.renderTileLayer(tile, layer_desc);
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}
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}
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}
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void Source::finishRender() {
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if (!enabled) return;
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for (const Tile& tile : tiles) {
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painter.renderTileDebug(tile);
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}
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}
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std::forward_list<Tile::ID> Source::getIDs() const {
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std::forward_list<Tile::ID> ptrs;
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std::transform(tiles.begin(), tiles.end(), std::front_inserter(ptrs), [](const Tile &tile) {
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