Texture by index instead of map (#2107)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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@@ -1,7 +1,6 @@
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#pragma once
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#include <mbgl/shaders/ubo_max_count.hpp>
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#include <mbgl/util/string_indexer.hpp>
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#include <mbgl/shaders/shader_defines.hpp>
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namespace mbgl {
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namespace gfx {
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