[core] Reset GL values when needed
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@@ -22,7 +22,9 @@ void Painter::renderRaster(RasterBucket& bucket, const RasterLayer& layer, const
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rasterShader->u_contrast_factor = contrastFactor(properties.contrast);
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rasterShader->u_spin_weights = spinWeights(properties.hue_rotate);
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config.stencilOp.reset();
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config.stencilTest = GL_TRUE;
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config.depthFunc.reset();
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config.depthTest = GL_TRUE;
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setDepthSublayer(0);
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bucket.drawRaster(*rasterShader, tileStencilBuffer, coveringRasterArray);
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