[all] Rationalize style::Image

A style has a collection of images, just as it has collections of sources and layers.

* Name things appropriately
* Use std::unique_ptr
This commit is contained in:
John Firebaugh
2017-04-21 14:52:19 -07:00
parent 6f708ac545
commit 5dd98df50b
34 changed files with 312 additions and 389 deletions

View File

@@ -3,12 +3,12 @@
#include <mbgl/gl/headless_backend.hpp>
#include <mbgl/gl/offscreen_view.hpp>
#include <mbgl/util/default_thread_pool.hpp>
#include <mbgl/sprite/sprite_image.hpp>
#include <mbgl/test/stub_file_source.hpp>
#include <mbgl/test/util.hpp>
#include <mbgl/util/image.hpp>
#include <mbgl/util/io.hpp>
#include <mbgl/util/run_loop.hpp>
#include <mbgl/style/image.hpp>
#include <mbgl/style/source.hpp>
using namespace mbgl;
@@ -19,11 +19,9 @@ namespace {
class QueryTest {
public:
QueryTest() {
auto decoded = decodeImage(util::read_file("test/fixtures/sprites/default_marker.png"));
auto image = std::make_unique<SpriteImage>(std::move(decoded), 1.0);
map.setStyleJSON(util::read_file("test/fixtures/api/query_style.json"));
map.addImage("test-icon", std::move(image));
map.addImage("test-icon", std::make_unique<style::Image>(
decodeImage(util::read_file("test/fixtures/sprites/default_marker.png")), 1.0));
test::render(map, view);
}