[linux] Added OSMesa headless backend

This commit is contained in:
Bruno de Oliveira Abinader
2016-11-03 01:59:24 +02:00
committed by Jesse Bounds
parent 870d432f34
commit 5dcf7ca18e
6 changed files with 91 additions and 4 deletions

View File

@@ -0,0 +1,47 @@
#include <mbgl/platform/default/headless_backend.hpp>
#include <mbgl/platform/log.hpp>
namespace mbgl {
gl::glProc HeadlessBackend::initializeExtension(const char* name) {
return OSMesaGetProcAddress(name);
}
void HeadlessBackend::createContext() {
if (glContext == nullptr) {
#if OSMESA_MAJOR_VERSION * 100 + OSMESA_MINOR_VERSION >= 305
glContext = OSMesaCreateContextExt(OSMESA_RGBA, 16, 0, 0, nullptr);
#else
glContext = OSMesaCreateContext(OSMESA_RGBA, nullptr);
#endif
if (glContext == nullptr) {
Log::Error(Event::OpenGL, "failed to create OSMesa context");
}
}
if (glContext == nullptr) {
throw std::runtime_error("Error creating GL context object.");
}
}
void HeadlessBackend::destroyContext() {
if (glContext) {
if (glContext != OSMesaGetCurrentContext()) {
activateContext();
}
OSMesaDestroyContext(glContext);
glContext = nullptr;
}
}
void HeadlessBackend::activateContext() {
if (!OSMesaMakeCurrent(glContext, &fakeBuffer, GL_UNSIGNED_BYTE, 1, 1)) {
throw std::runtime_error("Switching OpenGL context failed.\n");
}
}
void HeadlessBackend::deactivateContext() {
// no-op.
}
} // namespace mbgl