[android] self-contained map renderer
- Isolates the GL thread in a MapRenderer class with a native peer
This commit is contained in:
committed by
Ivo van Dongen
parent
15a47d116a
commit
5d12503302
@@ -54,124 +54,62 @@ private:
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ActorRef<RendererObserver> delegate;
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};
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AndroidRendererFrontend::AndroidRendererFrontend(float pixelRatio,
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FileSource& fileSource,
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Scheduler& scheduler,
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std::string programCacheDir,
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RequestRenderCallback requestRender,
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RequestProcessingCallback requestProcessing)
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: backend(std::make_unique<AndroidRendererBackend>())
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, glThread(std::make_unique<AndroidGLThread>(
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std::move(requestProcessing),
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*backend,
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pixelRatio,
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fileSource,
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scheduler,
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GLContextMode::Unique,
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programCacheDir
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))
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, asyncInvalidate([requestRender=std::move(requestRender)]() {
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requestRender();
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})
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AndroidRendererFrontend::AndroidRendererFrontend(MapRenderer& mapRenderer_)
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: mapRenderer(mapRenderer_)
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, mapRunLoop(util::RunLoop::Get()) {
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}
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AndroidRendererFrontend::~AndroidRendererFrontend() = default;
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void AndroidRendererFrontend::reset() {
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assert(glThread);
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glThread.reset();
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mapRenderer.reset();
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rendererObserver.reset();
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}
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void AndroidRendererFrontend::setObserver(RendererObserver& observer) {
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assert (glThread);
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assert (util::RunLoop::Get());
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rendererObserver = std::make_unique<ForwardingRendererObserver>(*mapRunLoop, observer);
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glThread->actor().invoke(&Renderer::setObserver, rendererObserver.get());
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mapRenderer.actor().invoke(&Renderer::setObserver, rendererObserver.get());
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}
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void AndroidRendererFrontend::update(std::shared_ptr<UpdateParameters> params) {
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{
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// Lock on the parameters
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std::lock_guard<std::mutex> lock(updateMutex);
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updateParameters = std::move(params);
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}
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asyncInvalidate.send();
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}
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// Called on OpenGL thread
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void AndroidRendererFrontend::render() {
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assert (glThread);
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std::shared_ptr<UpdateParameters> params;
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{
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// Lock on the parameters
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std::unique_lock<std::mutex> lock(updateMutex);
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if (!updateParameters) return;
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// Hold on to the update parameters during render
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params = updateParameters;
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}
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// Activate the backend
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BackendScope backendGuard { *backend };
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// Ensure that the "current" scheduler on the render thread is
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// actually the scheduler from the orchestration thread
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Scheduler::SetCurrent(glThread.get());
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if (framebufferSizeChanged) {
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backend->updateViewPort();
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framebufferSizeChanged = false;
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}
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glThread->renderer->render(*params);
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}
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void AndroidRendererFrontend::process() {
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// Process the gl thread mailbox
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glThread->process();
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mapRenderer.update(std::move(params));
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mapRenderer.requestRender();
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}
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void AndroidRendererFrontend::onLowMemory() {
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assert (glThread);
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glThread->actor().invoke(&Renderer::onLowMemory);
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mapRenderer.actor().invoke(&Renderer::onLowMemory);
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}
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std::vector<Feature> AndroidRendererFrontend::querySourceFeatures(const std::string& sourceID,
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const SourceQueryOptions& options) const {
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assert (glThread);
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// Waits for the result from the orchestration thread and returns
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return glThread->actor().ask(&Renderer::querySourceFeatures, sourceID, options).get();
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return mapRenderer.actor().ask(&Renderer::querySourceFeatures, sourceID, options).get();
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}
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std::vector<Feature> AndroidRendererFrontend::queryRenderedFeatures(const ScreenBox& box,
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const RenderedQueryOptions& options) const {
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assert (glThread);
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// Select the right overloaded method
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std::vector<Feature> (Renderer::*fn)(const ScreenBox&, const RenderedQueryOptions&) const = &Renderer::queryRenderedFeatures;
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// Waits for the result from the orchestration thread and returns
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return glThread->actor().ask(fn, box, options).get();
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return mapRenderer.actor().ask(fn, box, options).get();
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}
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std::vector<Feature> AndroidRendererFrontend::queryRenderedFeatures(const ScreenCoordinate& point,
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const RenderedQueryOptions& options) const {
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assert (glThread);
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// Select the right overloaded method
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std::vector<Feature> (Renderer::*fn)(const ScreenCoordinate&, const RenderedQueryOptions&) const = &Renderer::queryRenderedFeatures;
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// Waits for the result from the orchestration thread and returns
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return glThread->actor().ask(fn, point, options).get();
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return mapRenderer.actor().ask(fn, point, options).get();
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}
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AnnotationIDs AndroidRendererFrontend::queryPointAnnotations(const ScreenBox& box) const {
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assert (glThread);
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// Waits for the result from the orchestration thread and returns
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return glThread->actor().ask(&Renderer::queryPointAnnotations, box).get();
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return mapRenderer.actor().ask(&Renderer::queryPointAnnotations, box).get();
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}
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void AndroidRendererFrontend::requestSnapshot(SnapshotCallback callback_) {
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@@ -182,12 +120,6 @@ void AndroidRendererFrontend::requestSnapshot(SnapshotCallback callback_) {
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});
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}
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void AndroidRendererFrontend::resizeFramebuffer(int width, int height) {
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backend->resizeFramebuffer(width, height);
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framebufferSizeChanged = true;
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asyncInvalidate.send();
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}
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} // namespace android
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} // namespace mbgl
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