[core] separate Backend from View for headless rendering
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
#include <mbgl/test/util.hpp>
|
||||
|
||||
#include <mbgl/platform/default/headless_display.hpp>
|
||||
#include <mbgl/platform/default/headless_backend.hpp>
|
||||
#include <mbgl/platform/default/headless_view.hpp>
|
||||
|
||||
#include <mbgl/gl/gl.hpp>
|
||||
@@ -67,8 +67,8 @@ TEST(GLObject, Value) {
|
||||
}
|
||||
|
||||
TEST(GLObject, Store) {
|
||||
mbgl::HeadlessView view(std::make_shared<mbgl::HeadlessDisplay>(), 1);
|
||||
view.activate();
|
||||
mbgl::HeadlessBackend backend;
|
||||
mbgl::HeadlessView view;
|
||||
|
||||
mbgl::gl::Context context;
|
||||
EXPECT_TRUE(context.empty());
|
||||
@@ -106,5 +106,5 @@ TEST(GLObject, Store) {
|
||||
context.reset();
|
||||
EXPECT_TRUE(context.empty());
|
||||
|
||||
view.deactivate();
|
||||
backend.deactivate();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user