[core] separate Backend from View for headless rendering
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@@ -2,7 +2,7 @@
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#include <mbgl/test/fixture_log_observer.hpp>
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#include <mbgl/map/map.hpp>
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#include <mbgl/platform/default/headless_display.hpp>
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#include <mbgl/platform/default/headless_backend.hpp>
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#include <mbgl/platform/default/headless_view.hpp>
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#include <mbgl/platform/default/thread_pool.hpp>
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#include <mbgl/storage/default_file_source.hpp>
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@@ -25,8 +25,8 @@ TEST(API, TEST_REQUIRES_SERVER(RenderMissingTile)) {
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const auto style = util::read_file("test/fixtures/api/water_missing_tiles.json");
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auto display = std::make_shared<mbgl::HeadlessDisplay>();
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HeadlessView view(display, 1, 256, 512);
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HeadlessBackend backend;
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HeadlessView view(1, 256, 512);
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#ifdef MBGL_ASSET_ZIP
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// Regenerate with `cd test/fixtures/api/ && zip -r assets.zip assets/`
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DefaultFileSource fileSource(":memory:", "test/fixtures/api/assets.zip");
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@@ -38,7 +38,7 @@ TEST(API, TEST_REQUIRES_SERVER(RenderMissingTile)) {
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Log::setObserver(std::make_unique<FixtureLogObserver>());
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Map map(view, fileSource, threadPool, MapMode::Still);
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Map map(backend, view, view.getPixelRatio(), fileSource, threadPool, MapMode::Still);
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std::string message;
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