[core] separate Backend from View for headless rendering
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@@ -1,5 +1,5 @@
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#include <mbgl/map/map.hpp>
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#include <mbgl/platform/default/headless_display.hpp>
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#include <mbgl/platform/default/headless_backend.hpp>
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#include <mbgl/platform/default/headless_view.hpp>
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#include <mbgl/platform/default/thread_pool.hpp>
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#include <mbgl/sprite/sprite_image.hpp>
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@@ -26,11 +26,11 @@ public:
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}
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util::RunLoop loop;
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std::shared_ptr<HeadlessDisplay> display { std::make_shared<HeadlessDisplay>() };
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HeadlessView view { display, 1 };
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HeadlessBackend backend;
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HeadlessView view;
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StubFileSource fileSource;
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ThreadPool threadPool { 4 };
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Map map { view, fileSource, threadPool, MapMode::Still };
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Map map { backend, view, view.getPixelRatio(), fileSource, threadPool, MapMode::Still };
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};
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} // end namespace
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