[core] separate Backend from View for headless rendering
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@@ -55,10 +55,8 @@ void log_gl_string(GLenum name, const char *label) {
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}
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}
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NativeMapView::NativeMapView(JNIEnv *env_, jobject obj_, float pixelRatio_, int availableProcessors_, size_t totalMemory_)
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: mbgl::View(*this),
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env(env_),
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pixelRatio(pixelRatio_),
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NativeMapView::NativeMapView(JNIEnv *env_, jobject obj_, float pixelRatio, int availableProcessors_, size_t totalMemory_)
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: env(env_),
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availableProcessors(availableProcessors_),
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totalMemory(totalMemory_),
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threadPool(4) {
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@@ -82,7 +80,7 @@ NativeMapView::NativeMapView(JNIEnv *env_, jobject obj_, float pixelRatio_, int
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mbgl::android::cachePath + "/mbgl-offline.db",
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mbgl::android::apkPath);
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map = std::make_unique<mbgl::Map>(*this, *fileSource, threadPool, MapMode::Continuous);
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map = std::make_unique<mbgl::Map>(*this, *this, pixelRatio, *fileSource, threadPool, MapMode::Continuous);
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float zoomFactor = map->getMaxZoom() - map->getMinZoom() + 1;
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float cpuFactor = availableProcessors;
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@@ -114,8 +112,8 @@ NativeMapView::~NativeMapView() {
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vm = nullptr;
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}
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float NativeMapView::getPixelRatio() const {
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return pixelRatio;
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void NativeMapView::bind() {
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MBGL_CHECK_ERROR(glBindFramebuffer(GL_FRAMEBUFFER, 0));
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}
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std::array<uint16_t, 2> NativeMapView::getSize() const {
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