[core] separate Backend from View for headless rendering

This commit is contained in:
Konstantin Käfer
2016-10-06 13:23:50 +02:00
parent 45f4dc0166
commit 5cc390d694
54 changed files with 779 additions and 525 deletions

View File

@@ -3,7 +3,7 @@
#include <mbgl/util/io.hpp>
#include <mbgl/util/run_loop.hpp>
#include <mbgl/platform/default/headless_display.hpp>
#include <mbgl/platform/default/headless_backend.hpp>
#include <mbgl/platform/default/headless_view.hpp>
#include <mbgl/platform/default/thread_pool.hpp>
#include <mbgl/storage/default_file_source.hpp>
@@ -84,9 +84,10 @@ int main(int argc, char *argv[]) {
fileSource.setAccessToken(std::string(token));
}
HeadlessBackend backend;
HeadlessView view(pixelRatio, width, height);
ThreadPool threadPool(4);
Map map(view, fileSource, threadPool, MapMode::Still);
Map map(backend, view, view.getPixelRatio(), fileSource, threadPool, MapMode::Still);
map.setStyleJSON(style);
map.setClasses(classes);